Player Matchup

Ah Puch
Ah Puch
OGG Rolling Pin
Ah Puch
Level 110
God Stats
46W - 43L
1,436 SR
Queue Stats
334W - 376L
1,355 Elo+
Party 3
Medusa
Medusa
TheDonutLad
Medusa
Level 97
God Stats
3W - 2L
1,601 SR
Queue Stats
256W - 323L
1,353 Elo+
Party 3
King Arthur
King Arthur
TrialToaster565
King Arthur
Level 66
God Stats
55W - 75L
1,417 SR
Queue Stats
340W - 385L
1,355 Elo+
Party 3
Athena
Athena
Zekaym
Athena
Level 67
God Stats
17W - 15L
1,313 SR
Queue Stats
43W - 55L
1,351 Elo+
Solo
Nu Wa
Nu Wa
bigyidddiegothgf
Nu Wa
Level 64
God Stats
18W - 19L
1,416 SR
Queue Stats
256W - 326L
1,331 Elo+
Party 3
Team Averages
Level 81
1,436 SR
1,349 Elo+

VS

Team Averages
Level 86
1,484 SR
1,360 Elo+
Chaac
Chaac
CAMPAT19
Chaac
Level 58
God Stats
1W - 1L
1,347 SR
Queue Stats
6W - 6L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
GargantuanPeen69
Gilgamesh
Level 100
God Stats
2W - 0L
1,587 SR
Queue Stats
5W - 7L
1,281 Elo+
Party 1
Sylvanus
Sylvanus
Joebuoyya
Sylvanus
Level 113
God Stats
3W - 3L
1,375 SR
Queue Stats
62W - 61L
1,447 Elo+
Party 2
Scylla
Scylla
lNFAM0US_S0L0GOD
Scylla
Level 91
God Stats
1W - 0L
1,526 SR
Queue Stats
9W - 8L
1,254 Elo+
Party 1
Medusa
Medusa
lilrocker92
Medusa
Level 69
God Stats
2W - 1L
1,586 SR
Queue Stats
39W - 45L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,717
551
5,656
7,226
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
12
1 / 3 / 1
6,821
487
7,581
8,002
3,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TrialToaster565
King Arthur
12
2 / 4 / 2
7,553
540
7,121
11,636
8,154
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
Zekaym
Athena
8
1 / 2 / 0
5,904
422
1,299
7,477
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 3 / 1
6,514
465
4,575
7,574
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CAMPAT19
Chaac
11
4 / 5 / 2
7,283
520
8,194
15,807
10,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
12
3 / 1 / 3
7,147
511
4,510
8,326
5,399
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Joebuoyya
Sylvanus
11
0 / 0 / 7
6,906
493
4,572
9,282
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 1
7,720
551
6,261
5,742
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
11
3 / 2 / 2
6,866
490
3,956
7,321
2,234
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
9
Kills
15
15
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
CAMPAT19
Chaac
4
5
2
1
W
Gilgamesh
3
1
3
4.5
W
Sylvanus
Joebuoyya
Sylvanus
0
0
7
3.5
L
3
3
1
1.17
L
Medusa
1
3
1
0.5
L
King Arthur
TrialToaster565
King Arthur
2
4
2
0.75
L
Athena
Zekaym
Athena
1
2
0
0.5
L
2
3
1
0.83
W
5
1
1
5.5
W
Medusa
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,232
Damage
27,493
41,915
Taken
46,478
23,213
Mitigated
26,086
7,831
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CAMPAT19
Chaac
8,194
2,272
0
3,685
15,807
10,193
371
4,015
11,792
0
30,598
W
Gilgamesh
4,510
1,221
0
546
8,326
5,399
176
2,229
6,097
0
36,294
W
Sylvanus
Joebuoyya
Sylvanus
4,572
944
1,170
4,074
9,282
6,424
607
1,558
7,724
19,649
0
L
5,656
0
0
1,176
7,226
2,557
43
2,736
4,234
54,160
0
L
Medusa
7,581
2,765
0
1,877
8,002
3,138
0
1,854
6,148
0
54,102
L
King Arthur
TrialToaster565
King Arthur
7,121
536
0
1,770
11,636
8,154
328
1,251
9,537
0
44,138
L
Athena
Zekaym
Athena
1,299
234
317
1,095
7,477
6,637
58
1,987
5,490
14,306
0
L
4,575
1,397
0
1,596
7,574
2,727
0
2,910
4,532
29,833
6,040
W
6,261
463
70
698
5,742
1,836
413
2,478
3,264
39,005
0
W
Medusa
3,956
1,946
0
1,052
7,321
2,234
1,107
1,073
6,248
0
33,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,509
Gold Earned
35,922
376
Minions Killed
318
0
Camps Cleared
0
1,245,181
Distance Traveled
1,317,442
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,283
520
51
4
0
256,073
3
W
Gilgamesh
7,147
511
77
6
0
314,268
0
W
Sylvanus
6,906
493
36
3
0
241,529
4
L
Ah Puch
7,717
551
99
7
0
260,746
5
L
Medusa
6,821
487
89
6
0
243,870
3
L
King Arthur
7,553
540
99
7
0
250,234
2
L
Athena
5,904
422
27
2
0
235,437
0
L
Nu Wa
6,514
465
62
4
0
254,894
0
W
Scylla
7,720
551
83
6
0
271,642
4
W
Medusa
6,866
490
71
5
0
233,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role