Player Matchup

Ymir
Ymir
Huberschorsch
Ymir
Level 27
God Stats
7W - 7L
1,699 SR
Queue Stats
36W - 26L
1,548 Elo+
Party 4
Discordia
Discordia
KermitBoi666
Discordia
Level 44
God Stats
3W - 0L
1,705 SR
Queue Stats
85W - 90L
1,545 Elo+
Solo
Awilix
Awilix
ShiroMai
Awilix
Level 60
God Stats
3W - 0L
1,859 SR
Queue Stats
34W - 22L
1,520 Elo+
Party 4
Mulan
Mulan
rangersheir
Mulan
Level 27
God Stats
1W - 1L
1,263 SR
Queue Stats
8W - 7L
1,455 Elo+
Party 1
Rama
Rama
xcupcakexlo
Rama
Level 129
God Stats
14W - 5L
1,744 SR
Queue Stats
192W - 131L
1,608 Elo+
Party 1
Team Averages
Level 57
1,654 SR
1,535 Elo+

VS

Team Averages
Level 54
1,408 SR
1,495 Elo+
Cliodhna
Cliodhna
DavWig
Cliodhna
Level 31
God Stats
3W - 10L
1,264 SR
Queue Stats
146W - 136L
1,557 Elo+
Party 3
Apollo
Apollo
GhostWindSamurai
Apollo
Level 65
God Stats
5W - 10L
1,457 SR
Queue Stats
268W - 276L
1,490 Elo+
Party 3
Kukulkan
Kukulkan
HORNZ123
Kukulkan
Level 28
God Stats
49W - 66L
1,500 SR
Queue Stats
75W - 109L
1,425 Elo+
Party 2
Terra
Terra
Toxicitay13
Terra
Level 39
God Stats
5W - 8L
1,385 SR
Queue Stats
144W - 176L
1,442 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Wizenard
Cu Chulainn
Level 105
God Stats
3W - 12L
1,435 SR
Queue Stats
241W - 246L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
9,054
533
5,569
10,133
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
KermitBoi666
Discordia
16
5 / 3 / 5
9,936
584
11,823
9,031
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
ShiroMai
Awilix
16
6 / 0 / 8
10,036
590
10,210
10,636
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 3
9,276
546
6,977
10,852
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
10 / 3 / 5
10,089
593
14,937
10,178
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DavWig
Cliodhna
13
4 / 5 / 4
8,653
509
8,957
12,315
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 5 / 3
8,720
513
8,309
12,856
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
HORNZ123
Kukulkan
12
0 / 6 / 1
7,151
421
2,341
7,168
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 7 / 3
7,177
422
1,501
16,497
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Wizenard
Cu Chulainn
13
4 / 5 / 1
8,436
496
9,815
14,660
12,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
28
Kills
12
12
Deaths
28
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
DavWig
Cliodhna
4
5
4
1.2
L
3
5
3
0.9
L
Kukulkan
HORNZ123
Kukulkan
0
6
1
0.08
W
3
2
9
3.75
W
Discordia
KermitBoi666
Discordia
5
3
5
2.5
W
Awilix
ShiroMai
Awilix
6
0
8
10
L
1
7
3
0.36
L
Cu Chulainn
Wizenard
Cu Chulainn
4
5
1
0.9
W
4
4
3
1.38
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,516
Damage
30,923
50,830
Taken
63,496
25,880
Mitigated
34,771
12,903
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
DavWig
Cliodhna
8,957
1,950
0
1,535
12,315
4,620
0
3,547
8,637
0
53,971
L
8,309
6,235
0
2,697
12,856
3,706
0
2,908
9,896
0
52,743
L
Kukulkan
HORNZ123
Kukulkan
2,341
85
0
500
7,168
2,113
0
2,897
3,870
43,386
0
W
5,569
1,459
0
1,267
10,133
8,520
330
2,653
7,480
26,271
0
W
Discordia
KermitBoi666
Discordia
11,823
903
0
1,492
9,031
2,699
394
585
8,446
74,081
0
W
Awilix
ShiroMai
Awilix
10,210
4,451
0
2,942
10,636
3,756
958
795
9,841
0
77,389
L
1,501
386
978
3,113
16,497
12,067
0
4,444
11,932
12,309
0
L
Cu Chulainn
Wizenard
Cu Chulainn
9,815
2,164
0
1,207
14,660
12,265
407
2,912
10,950
8,302
39,124
W
6,977
775
0
5,499
10,852
7,006
196
1,475
9,377
0
44,829
W
14,937
10,369
0
1,703
10,178
3,899
608
619
9,559
0
75,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,391
Gold Earned
40,137
537
Minions Killed
376
0
Camps Cleared
0
1,654,354
Distance Traveled
1,506,461
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,653
509
92
5
0
323,772
0
L
Apollo
8,720
513
95
6
0
285,526
5
L
Kukulkan
7,151
421
81
5
0
306,961
4
W
Ymir
9,054
533
40
2
0
342,055
4
W
Discordia
9,936
584
129
8
0
315,567
3
W
Awilix
10,036
590
144
8
0
365,112
3
L
Terra
7,177
422
28
2
0
305,519
7
L
Cu Chulainn
8,436
496
80
5
0
284,683
4
W
Mulan
9,276
546
108
6
0
312,177
4
W
Rama
10,089
593
116
7
0
319,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role