Player Matchup

Fenrir
Fenrir
Oogabooga9161
Fenrir
Level 6
God Stats
2W - 1L
1,503 SR
Queue Stats
6W - 4L
1,511 Elo+
Solo
Aphrodite
Aphrodite
Pinkpaddles7864
Aphrodite
Level 23
God Stats
11W - 5L
1,738 SR
Queue Stats
37W - 33L
1,547 Elo+
Party 1
Agni
Agni
ShockBlu5941
Agni
Level 24
God Stats
17W - 10L
1,610 SR
Queue Stats
50W - 38L
1,554 Elo+
Party 1
Heimdallr
Heimdallr
TerribleTutor
Heimdallr
Level 3
God Stats
2W - 2L
1,746 SR
Queue Stats
29W - 31L
1,586 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ktownsfinest865
Morgan Le Fay
Level 29
God Stats
16W - 4L
1,766 SR
Queue Stats
126W - 121L
1,517 Elo+
Solo
Team Averages
Level 17
1,673 SR
1,543 Elo+

VS

Team Averages
Level 20
1,429 SR
1,524 Elo+
Charybdis
Charybdis
Acelta
Charybdis
Level 12
God Stats
0W - 2L
1,331 SR
Queue Stats
10W - 10L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BendingApe34848
Morgan Le Fay
Level 18
God Stats
6W - 7L
1,534 SR
Queue Stats
32W - 40L
1,513 Elo+
Solo
Izanami
Izanami
XxTripzxX8239
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,517 Elo+
Solo
Ymir
Ymir
juan andres8
Ymir
Level 25
God Stats
2W - 5L
1,224 SR
Queue Stats
45W - 42L
1,490 Elo+
Party 2
Bakasura
Bakasura
spartan elite74
Bakasura
Level 28
God Stats
6W - 5L
1,554 SR
Queue Stats
51W - 44L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 1
9,728
608
11,596
13,009
6,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Pinkpaddles7864
Aphrodite
14
2 / 1 / 9
8,300
519
5,872
10,656
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 1
8,207
513
3,399
9,409
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TerribleTutor
Heimdallr
14
3 / 1 / 6
8,768
548
9,544
9,267
3,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
ktownsfinest865
Morgan Le Fay
14
1 / 0 / 3
8,318
520
5,044
7,125
2,839
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Acelta
Charybdis
11
0 / 5 / 1
6,839
427
3,737
9,623
2,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
BendingApe34848
Morgan Le Fay
14
0 / 2 / 0
8,279
517
5,760
10,114
4,101
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
8
1 / 1 / 0
6,175
386
1,975
6,878
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 0
7,397
462
3,185
12,550
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
12
1 / 5 / 0
7,149
447
7,793
11,630
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
17
Kills
4
4
Deaths
17
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Acelta
Charybdis
0
5
1
0.1
L
Morgan Le Fay
BendingApe34848
Morgan Le Fay
0
2
0
0
W
10
1
1
10.5
W
Aphrodite
Pinkpaddles7864
Aphrodite
2
1
9
6.5
W
1
1
1
1.5
W
Heimdallr
TerribleTutor
Heimdallr
3
1
6
6
L
Izanami
1
1
0
1
L
2
4
0
0.5
W
Morgan Le Fay
ktownsfinest865
Morgan Le Fay
1
0
3
2.5
L
Bakasura
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,455
Damage
22,450
49,466
Taken
50,795
19,310
Mitigated
20,110
25,697
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Acelta
Charybdis
3,737
1,997
0
2,962
9,623
2,168
447
985
8,638
0
40,464
L
Morgan Le Fay
BendingApe34848
Morgan Le Fay
5,760
503
0
1,792
10,114
4,101
0
3,653
6,461
60,482
0
W
11,596
2,637
0
4,007
13,009
6,364
60
1,270
11,524
0
69,219
W
Aphrodite
Pinkpaddles7864
Aphrodite
5,872
522
4,651
8,322
10,656
3,746
739
728
9,708
46,063
0
W
3,399
164
0
3,550
9,409
2,799
772
4,620
4,441
41,012
0
W
Heimdallr
TerribleTutor
Heimdallr
9,544
4,642
0
1,980
9,267
3,562
254
1,619
7,648
0
59,983
L
Izanami
1,975
1,481
0
2,886
6,878
1,765
0
1,915
4,963
0
23,576
L
3,185
833
0
2,012
12,550
7,334
66
2,492
10,058
24,883
0
W
Morgan Le Fay
ktownsfinest865
Morgan Le Fay
5,044
1,047
0
3,187
7,125
2,839
0
708
6,267
59,269
0
L
Bakasura
7,793
5,210
0
2,060
11,630
4,742
0
5,270
6,360
0
31,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,321
Gold Earned
35,839
475
Minions Killed
355
0
Camps Cleared
0
1,591,802
Distance Traveled
1,430,376
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,839
427
95
6
0
306,991
6
L
Morgan Le Fay
8,279
517
105
7
0
263,396
1
W
Fenrir
9,728
608
105
7
0
326,640
1
W
Aphrodite
8,300
519
70
4
0
333,429
2
W
Agni
8,207
513
99
6
0
322,970
1
W
Heimdallr
8,768
548
97
6
0
294,220
4
L
Izanami
6,175
386
46
3
0
142,768
2
L
Ymir
7,397
462
44
3
0
358,143
0
W
Morgan Le Fay
8,318
520
104
7
0
314,543
1
L
Bakasura
7,149
447
65
4
0
359,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role