Player Matchup

Nemesis
Nemesis
HunanJr
Nemesis
Level 25
God Stats
1W - 2L
1,367 SR
Queue Stats
28W - 23L
1,523 Elo+
Party 3
Charybdis
Charybdis
KyleAurora
Charybdis
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 56L
1,799 Elo+
Party 2
Yemoja
Yemoja
SteavyWeavy
Yemoja
Level 38
God Stats
5W - 3L
1,549 SR
Queue Stats
133W - 55L
1,774 Elo+
Party 2
Hera
Hera
infinite723
Hera
Level 78
God Stats
1W - 3L
1,286 SR
Queue Stats
172W - 169L
1,480 Elo+
Party 3
Mercury
Mercury
xma14
Mercury
Level 63
God Stats
3W - 6L
1,314 SR
Queue Stats
135W - 124L
1,491 Elo+
Party 3
Team Averages
Level 52
1,403 SR
1,613 Elo+

VS

Team Averages
Level 58
1,742 SR
1,619 Elo+
Mulan
Mulan
 
Mulan
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
RaizingMayhem
Set
Level 39
God Stats
31W - 7L
1,815 SR
Queue Stats
270W - 127L
1,763 Elo+
Party 1
Hades
Hades
SadBoiSushi
Hades
Level 21
God Stats
8W - 3L
1,965 SR
Queue Stats
87W - 72L
1,640 Elo+
Party 1
Kali
Kali
iDunedain
Kali
Level 147
God Stats
7W - 1L
1,680 SR
Queue Stats
393W - 329L
1,600 Elo+
Party 4
Anubis
Anubis
mithraηdir
Anubis
Level 40
God Stats
4W - 1L
1,752 SR
Queue Stats
130W - 94L
1,589 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HunanJr
Nemesis
8
1 / 2 / 1
4,714
471
2,981
5,293
2,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
KyleAurora
Charybdis
7
1 / 5 / 1
4,802
480
2,310
7,178
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
7
0 / 2 / 1
4,541
454
3,871
4,760
2,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 2
5,337
534
3,912
4,703
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
xma14
Mercury
9
2 / 4 / 3
5,352
535
2,966
8,075
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 1 / 1
6,156
616
3,174
4,385
2,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 1 / 1
7,309
731
5,676
5,889
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 5
6,358
636
2,539
6,282
2,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
10
4 / 2 / 3
6,079
608
2,964
7,343
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
4 / 0 / 4
6,109
611
6,746
6,638
2,536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
16
16
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
1
1.5
L
Nemesis
HunanJr
Nemesis
1
2
1
0.75
L
Charybdis
KyleAurora
Charybdis
1
5
1
0.3
W
6
1
1
6.5
W
1
1
5
3.5
L
Yemoja
0
2
1
0.25
W
Kali
4
2
3
2.75
L
1
3
2
0.67
W
Anubis
4
0
4
6
L
Mercury
xma14
Mercury
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,040
Damage
21,099
30,009
Taken
30,537
8,648
Mitigated
11,970
7,871
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,174
897
0
2,058
4,385
2,239
69
513
3,567
291
29,416
L
Nemesis
HunanJr
Nemesis
2,981
1,157
0
1,328
5,293
2,147
0
605
4,688
0
14,451
L
Charybdis
KyleAurora
Charybdis
2,310
1,420
0
1,692
7,178
993
0
4,011
3,167
0
18,223
W
5,676
2,282
0
3,501
5,889
2,062
0
623
5,113
0
45,209
W
2,539
531
26
2,880
6,282
2,593
0
2,746
3,335
31,824
0
L
Yemoja
3,871
1,401
367
1,555
4,760
2,391
0
1,720
3,040
11,987
0
W
Kali
2,964
1,506
0
3,403
7,343
2,540
683
1,442
5,901
0
26,177
L
3,912
687
0
562
4,703
1,253
0
1,474
3,229
26,962
0
W
Anubis
6,746
372
81
3,590
6,638
2,536
252
2,314
4,324
28,063
0
L
Mercury
xma14
Mercury
2,966
1,843
0
2,367
8,075
1,864
0
1,475
6,600
0
21,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,746
Gold Earned
32,011
196
Minions Killed
330
0
Camps Cleared
0
883,245
Distance Traveled
972,757
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,156
616
62
6
0
203,087
2
L
Nemesis
4,714
471
29
3
0
191,067
2
L
Charybdis
4,802
480
39
4
0
144,522
2
W
Set
7,309
731
109
11
0
212,830
4
W
Hades
6,358
636
71
7
0
189,064
1
L
Yemoja
4,541
454
14
1
0
169,509
3
W
Kali
6,079
608
46
5
0
189,973
2
L
Hera
5,337
534
63
6
0
181,946
0
W
Anubis
6,109
611
42
4
0
177,803
2
L
Mercury
5,352
535
51
5
0
196,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role