Player Matchup

Nu Wa
Nu Wa
Dhiogo_S
Nu Wa
Level 28
God Stats
18W - 13L
1,667 SR
Queue Stats
125W - 157L
1,365 Elo+
Party 1
Da Ji
Da Ji
FernandoBertioga
Da Ji
Level 44
God Stats
31W - 16L
1,700 SR
Queue Stats
164W - 220L
1,397 Elo+
Party 1
Rama
Rama
MrDarksideZzz
Rama
Level 14
God Stats
2W - 1L
1,271 SR
Queue Stats
15W - 26L
1,339 Elo+
Party 1
Bellona
Bellona
Senbozakura-_
Bellona
Level 36
God Stats
8W - 4L
1,742 SR
Queue Stats
126W - 173L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
pedro13837
Cthulhu
Level 17
God Stats
6W - 3L
1,793 SR
Queue Stats
54W - 60L
1,413 Elo+
Party 1
Team Averages
Level 28
1,635 SR
1,369 Elo+

VS

Team Averages
Level 26
1,479 SR
1,397 Elo+
Hera
Hera
FleX-LiPeSz
Hera
Level 28
God Stats
17W - 11L
1,541 SR
Queue Stats
41W - 27L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
Taddy-GRAXA
Gilgamesh
Level 27
God Stats
15W - 24L
1,180 SR
Queue Stats
124W - 184L
1,348 Elo+
Solo
Bellona
Bellona
ZeX-Frankytoo
Bellona
Level 28
God Stats
28W - 38L
1,432 SR
Queue Stats
66W - 88L
1,290 Elo+
Solo
Neith
Neith
sidisischuan
Neith
Level 17
God Stats
2W - 1L
1,859 SR
Queue Stats
22W - 20L
1,467 Elo+
Solo
Tyr
Tyr
xNEAGLEzFGKz
Tyr
Level 28
God Stats
9W - 5L
1,381 SR
Queue Stats
78W - 93L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dhiogo_S
Nu Wa
20
8 / 2 / 10
13,547
564
21,775
8,864
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
10 / 1 / 4
13,092
546
15,705
13,471
8,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 2 / 0
7,565
315
0
1,544
263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
16
2 / 2 / 3
10,609
442
7,355
14,244
25,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
pedro13837
Cthulhu
18
2 / 1 / 3
11,705
488
7,748
18,851
11,011
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 1
6,762
282
304
4,807
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Taddy-GRAXA
Gilgamesh
6
1 / 0 / 1
7,340
306
903
5,694
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
15
1 / 7 / 0
8,967
374
4,456
18,911
17,903
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 6 / 0
9,527
397
4,703
15,316
5,174
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 6 / 0
12,098
504
8,569
25,011
15,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
22
Kills
6
8
Deaths
22
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Dhiogo_S
Nu Wa
8
2
10
6.5
W
10
1
4
12
L
0
3
1
0.17
W
0
2
0
0
W
Bellona
2
2
3
1.75
L
Gilgamesh
Taddy-GRAXA
Gilgamesh
1
0
1
1.5
L
Bellona
1
7
0
0.14
W
Cthulhu
pedro13837
Cthulhu
2
1
3
3.5
L
0
6
0
0
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,583
Damage
18,935
56,974
Taken
69,739
49,623
Mitigated
41,475
12,733
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Dhiogo_S
Nu Wa
21,775
4,858
0
1,890
8,864
4,082
6,969
338
8,502
93,332
0
W
15,705
6,128
0
2,560
13,471
8,751
2,260
397
13,074
0
90,448
L
304
35
0
331
4,807
1,068
0
2,778
1,733
7,460
0
W
0
0
0
110
1,544
263
0
0
1,544
0
6,098
W
Bellona
7,355
1,864
0
1,648
14,244
25,516
954
285
13,959
0
48,382
L
Gilgamesh
Taddy-GRAXA
Gilgamesh
903
301
0
1,073
5,694
1,827
0
2,903
2,465
0
16,923
L
Bellona
4,456
161
0
292
18,911
17,903
0
8,024
10,550
3,634
37,447
W
Cthulhu
pedro13837
Cthulhu
7,748
696
99
6,426
18,851
11,011
1,681
0
18,851
81,784
0
L
4,703
1,316
0
2,421
15,316
5,174
22
7,407
7,697
0
66,478
L
8,569
1,136
0
5,942
25,011
15,503
439
6,866
17,771
0
69,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,518
Gold Earned
44,694
448
Minions Killed
403
0
Camps Cleared
0
1,894,561
Distance Traveled
1,405,835
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,547
564
144
6
0
455,594
0
W
Da Ji
13,092
546
131
5
0
483,615
0
L
Hera
6,762
282
19
1
0
65,065
1
W
Rama
7,565
315
9
0
0
52,367
0
W
Bellona
10,609
442
64
3
0
466,300
0
L
Gilgamesh
7,340
306
35
1
0
125,826
0
L
Bellona
8,967
374
61
3
0
421,213
0
W
Cthulhu
11,705
488
100
4
0
436,685
0
L
Neith
9,527
397
138
6
0
351,030
1
L
Tyr
12,098
504
150
6
0
442,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role