Player Matchup

Scylla
Scylla
MIKEpsb91
Scylla
Level 26
God Stats
46W - 30L
1,516 SR
Queue Stats
120W - 67L
1,503 Elo+
Party 1
Hel
Hel
NOTORIOUS NIC82
Hel
Level 105
God Stats
18W - 4L
1,604 SR
Queue Stats
120W - 68L
1,503 Elo+
Party 1
Chaac
Chaac
P the Heat
Chaac
Level 120
God Stats
42W - 16L
1,685 SR
Queue Stats
120W - 68L
1,503 Elo+
Party 1
Team Averages
Level 84
1,602 SR
1,503 Elo+

VS

Team Averages
Level 21
1,503 SR
1,437 Elo+
Kukulkan
Kukulkan
G1gabytes
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Juice_the_Lizard
Cthulhu
Level 28
God Stats
5W - 8L
1,366 SR
Queue Stats
101W - 149L
1,411 Elo+
Solo
Sol
Sol
stxfi
Sol
Level 29
God Stats
6W - 9L
1,642 SR
Queue Stats
94W - 75L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MIKEpsb91
Scylla
15
4 / 5 / 18
12,096
672
14,492
13,634
6,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
18 / 6 / 8
13,999
778
22,124
24,967
13,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
8 / 4 / 19
13,935
774
14,201
26,674
39,500
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
G1gabytes
Kukulkan
13
1 / 12 / 4
10,711
595
7,976
14,277
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 11 / 5
12,911
717
13,892
26,852
12,515
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
stxfi
Sol
17
9 / 7 / 3
13,457
748
18,588
16,072
5,109
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
30
Kills
15
15
Deaths
30
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
G1gabytes
Kukulkan
1
12
4
0.25
L
5
11
5
0.68
W
Scylla
MIKEpsb91
Scylla
4
5
18
2.6
W
18
6
8
3.67
W
Chaac
8
4
19
4.38
L
Sol
stxfi
Sol
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,817
Damage
40,456
65,275
Taken
57,201
58,826
Mitigated
21,996
35,764
Healing
7,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
G1gabytes
Kukulkan
7,976
788
0
230
14,277
4,372
0
8,445
5,832
29,433
0
L
13,892
1,358
681
2,795
26,852
12,515
0
20,637
6,215
28,581
0
W
Scylla
MIKEpsb91
Scylla
14,492
886
0
380
13,634
6,111
1,194
10,219
3,415
43,299
0
W
22,124
1,780
13,693
15,628
24,967
13,215
1,235
17,748
7,219
49,929
0
W
Chaac
14,201
2,224
0
6,063
26,674
39,500
858
13,296
13,378
2,206
50,628
L
Sol
stxfi
Sol
18,588
5,622
264
3,669
16,072
5,109
52
9,124
6,948
56,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,030
Gold Earned
37,079
205
Minions Killed
170
8
Camps Cleared
5
958,250
Distance Traveled
726,316
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,711
595
48
3
1
227,736
0
L
Cthulhu
12,911
717
27
2
0
249,580
4
W
Scylla
12,096
672
71
4
3
305,350
0
W
Hel
13,999
778
64
4
4
320,685
1
W
Chaac
13,935
774
70
4
1
332,215
0
L
Sol
13,457
748
95
5
4
249,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role