Player Matchup

Ullr
Ullr
ALANTUCAN1009
Ullr
Level 70
God Stats
1W - 4L
1,434 SR
Queue Stats
28W - 27L
1,564 Elo+
Party 2
Discordia
Discordia
AZTEKAKİÇĶĄŞŞ
Discordia
Level 25
God Stats
0W - 1L
1,942 SR
Queue Stats
20W - 17L
1,006 Elo+
Party 2
Jormungandr
Jormungandr
IMainCupidImCool
Jormungandr
Level 42
God Stats
3W - 4L
1,780 SR
Queue Stats
124W - 111L
1,534 Elo+
Party 1
Set
Set
KermitSS
Set
Level 41
God Stats
3W - 6L
1,528 SR
Queue Stats
172W - 175L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
MadThadpolitics
Sylvanus
Level 51
God Stats
11W - 12L
1,549 SR
Queue Stats
34W - 32L
1,562 Elo+
Party 2
Team Averages
Level 46
1,646 SR
1,431 Elo+

VS

Team Averages
Level 51
1,519 SR
1,490 Elo+
Anhur
Anhur
Futuresnoow
Anhur
Level 41
God Stats
28W - 12L
1,592 SR
Queue Stats
138W - 117L
1,456 Elo+
Party 3
Ymir
Ymir
Huberschorsch
Ymir
Level 27
God Stats
7W - 7L
1,673 SR
Queue Stats
36W - 26L
1,539 Elo+
Party 4
Nemesis
Nemesis
MarioBro0613
Nemesis
Level 110
God Stats
6W - 2L
1,544 SR
Queue Stats
203W - 170L
1,523 Elo+
Party 3
Nu Wa
Nu Wa
ShiroMai
Nu Wa
Level 60
God Stats
1W - 2L
1,284 SR
Queue Stats
34W - 22L
1,510 Elo+
Party 4
Sun Wukong
Sun Wukong
Xhappy21749X
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
6,852
489
5,062
9,447
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 2
6,664
476
3,901
5,249
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
IMainCupidImCool
Jormungandr
14
4 / 1 / 0
8,421
602
5,939
8,354
4,200
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 1
7,404
529
4,864
9,933
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
10
2 / 5 / 2
6,462
462
5,349
11,291
8,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
7,588
542
5,485
9,699
1,803
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 8
7,651
547
5,773
7,839
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MarioBro0613
Nemesis
15
7 / 2 / 3
8,489
606
8,016
10,356
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
ShiroMai
Nu Wa
15
4 / 0 / 4
8,986
642
7,417
4,706
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Xhappy21749X
Sun Wukong
11
0 / 3 / 0
6,520
466
1,894
9,595
5,086
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
16
16
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
0
2
2
0.5
W
2
4
5
1.13
W
3
1
8
7
L
Jormungandr
IMainCupidImCool
Jormungandr
4
1
0
4
L
2
4
1
0.63
L
Sylvanus
2
5
2
0.6
W
Nemesis
MarioBro0613
Nemesis
7
2
3
4.25
W
Nu Wa
ShiroMai
Nu Wa
4
0
4
6
W
Sun Wukong
Xhappy21749X
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,115
Damage
28,585
44,274
Taken
42,195
19,163
Mitigated
16,588
12,936
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,062
1,976
0
2,958
9,447
2,828
440
1,747
7,612
0
43,367
L
3,901
0
150
401
5,249
1,111
0
2,602
2,549
43,490
0
W
5,485
2,388
0
3,389
9,699
1,803
0
1,397
8,302
0
42,552
W
5,773
2,185
0
1,144
7,839
4,868
78
4,089
3,750
17,682
0
L
Jormungandr
IMainCupidImCool
Jormungandr
5,939
1,789
0
2,351
8,354
4,200
36
711
7,565
49,478
0
L
4,864
1,554
0
3,563
9,933
2,837
0
2,773
6,988
0
37,932
L
Sylvanus
5,349
1,551
789
2,724
11,291
8,187
0
4,758
6,370
14,596
4,413
W
Nemesis
MarioBro0613
Nemesis
8,016
4,420
0
1,845
10,356
3,258
70
2,962
7,394
0
64,509
W
Nu Wa
ShiroMai
Nu Wa
7,417
1,992
0
400
4,706
1,573
502
1,581
3,125
65,850
0
W
Sun Wukong
Xhappy21749X
Sun Wukong
1,894
451
0
1,817
9,595
5,086
0
4,523
5,072
0
29,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
39,234
401
Minions Killed
416
0
Camps Cleared
0
1,273,399
Distance Traveled
1,318,766
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,852
489
78
6
0
246,238
4
L
Discordia
6,664
476
99
7
0
265,578
7
W
Anhur
7,588
542
90
6
0
228,812
4
W
Ymir
7,651
547
24
2
0
283,212
3
L
Jormungandr
8,421
602
112
8
0
244,267
1
L
Set
7,404
529
77
6
0
274,085
1
L
Sylvanus
6,462
462
35
3
0
243,231
4
W
Nemesis
8,489
606
96
7
0
281,049
1
W
Nu Wa
8,986
642
146
10
0
255,873
2
W
Sun Wukong
6,520
466
60
4
0
269,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role