Player Matchup

Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
RompeQlos3000
Ares
Level 45
God Stats
3W - 6L
1,405 SR
Queue Stats
44W - 50L
1,441 Elo+
Party 1
Team Averages
Level 99
1,468 SR
1,480 Elo+

VS

Team Averages
Level 141
1,715 SR
1,565 Elo+
Hun Batz
Hun Batz
ANHURKNEES
Hun Batz
Level 155
God Stats
9W - 9L
1,667 SR
Queue Stats
543W - 398L
1,638 Elo+
Party 2
Cthulhu
Cthulhu
KINKYROOST3R
Cthulhu
Level 121
God Stats
2W - 2L
1,693 SR
Queue Stats
53W - 26L
1,649 Elo+
Party 2
Merlin
Merlin
evantually
Merlin
Level 148
God Stats
1W - 2L
1,785 SR
Queue Stats
20W - 31L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 2 / 6
7,795
780
10,857
10,373
4,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
 
Rama
11
4 / 1 / 5
7,698
770
4,232
2,923
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 1 / 9
7,541
754
6,333
10,179
10,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ANHURKNEES
Hun Batz
11
2 / 4 / 2
7,009
701
7,325
7,415
3,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
KINKYROOST3R
Cthulhu
10
1 / 6 / 2
6,194
619
6,389
13,560
8,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
evantually
Merlin
10
1 / 2 / 3
6,668
667
5,810
5,624
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
6
4.5
W
Rama
 
Rama
4
1
5
6.5
L
Hun Batz
ANHURKNEES
Hun Batz
2
4
2
0.75
L
Cthulhu
KINKYROOST3R
Cthulhu
1
6
2
0.33
W
2
1
9
6.5
L
Merlin
evantually
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,422
Damage
19,524
23,475
Taken
26,599
15,934
Mitigated
12,560
6,393
Healing
3,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,857
948
0
4,737
10,373
4,855
0
4,718
5,027
35,716
0
W
Rama
 
Rama
4,232
2,987
0
262
2,923
989
268
1,126
1,797
0
12,966
L
Hun Batz
ANHURKNEES
Hun Batz
7,325
2,233
0
164
7,415
3,030
0
4,487
2,928
0
24,017
L
Cthulhu
KINKYROOST3R
Cthulhu
6,389
1,074
54
2,117
13,560
8,338
0
8,629
4,931
13,880
0
W
6,333
997
0
1,394
10,179
10,090
0
5,604
4,119
11,418
0
L
Merlin
evantually
Merlin
5,810
492
0
1,377
5,624
1,192
113
4,334
1,290
22,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,034
Gold Earned
19,871
100
Minions Killed
108
5
Camps Cleared
5
458,152
Distance Traveled
536,573
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,795
780
68
7
3
169,730
0
W
Rama
7,698
770
20
2
2
107,004
2
L
Hun Batz
7,009
701
47
5
4
184,514
2
L
Cthulhu
6,194
619
27
3
0
176,308
0
W
Ares
7,541
754
12
1
0
181,418
4
L
Merlin
6,668
667
34
3
1
175,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role