Player Matchup

Chaac
Chaac
FremontGG
Chaac
Level 28
God Stats
6W - 6L
1,784 SR
Queue Stats
123W - 146L
1,407 Elo+
Solo
Izanami
Izanami
HELIOS455
Izanami
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
94W - 105L
1,439 Elo+
Solo
Terra
Terra
Reivaj09
Terra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,365 Elo+
Solo
Kukulkan
Kukulkan
XxChicoBigoRnaxX
Kukulkan
Level 29
God Stats
1W - 2L
1,577 SR
Queue Stats
23W - 29L
1,405 Elo+
Solo
Bakasura
Bakasura
notbanksy
Bakasura
Level 28
God Stats
1W - 2L
1,714 SR
Queue Stats
15W - 16L
1,416 Elo+
Solo
Team Averages
Level 24
1,615 SR
1,406 Elo+

VS

Team Averages
Level 10
1,550 SR
1,365 Elo+
Serqet
Serqet
 
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MELLYYYYYYYY
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,449 Elo+
Solo
Osiris
Osiris
ShlopDonkey
Osiris
Level 12
God Stats
4W - 1L
1,748 SR
Queue Stats
35W - 25L
1,478 Elo+
Solo
Artemis
Artemis
TheHuguenot
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,200 Elo+
Party 1
Ares
Ares
Zigzugon
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FremontGG
Chaac
8
0 / 6 / 0
5,519
394
3,515
12,749
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Izanami
HELIOS455
Izanami
11
2 / 4 / 2
6,728
481
4,514
9,218
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Reivaj09
Terra
9
0 / 5 / 0
5,516
394
1,133
9,766
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 10 / 1
6,191
442
3,564
10,474
3,663
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
notbanksy
Bakasura
12
4 / 5 / 0
7,155
511
5,722
11,000
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
8 / 1 / 6
9,213
658
5,680
8,243
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
16
8 / 0 / 4
10,262
733
9,089
9,065
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
14
6 / 0 / 1
9,088
649
9,125
9,336
7,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
TheHuguenot
Artemis
12
7 / 2 / 2
8,213
587
7,935
6,557
2,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
10
1 / 4 / 6
7,428
531
4,220
10,147
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
30
30
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
8
1
6
11
L
Chaac
FremontGG
Chaac
0
6
0
0
L
Izanami
HELIOS455
Izanami
2
4
2
0.75
W
Olorun
8
0
4
10
L
Terra
Reivaj09
Terra
0
5
0
0
W
Osiris
6
0
1
6.5
W
Artemis
TheHuguenot
Artemis
7
2
2
4
L
1
10
1
0.15
W
Ares
1
4
6
1
L
Bakasura
notbanksy
Bakasura
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,448
Damage
36,049
53,207
Taken
43,348
24,697
Mitigated
23,853
8,025
Healing
19,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,680
2,648
0
2,746
8,243
2,655
0
2,458
5,785
0
39,786
L
Chaac
FremontGG
Chaac
3,515
718
0
2,584
12,749
6,322
0
0
12,749
0
16,858
L
Izanami
HELIOS455
Izanami
4,514
2,320
0
1,228
9,218
2,911
0
3,274
5,944
0
38,561
W
Olorun
9,089
5,028
0
6,951
9,065
4,269
3,921
2,265
6,760
71,103
7,688
L
Terra
Reivaj09
Terra
1,133
698
0
519
9,766
7,869
174
1,888
7,734
9,602
0
W
Osiris
9,125
5,013
0
5,466
9,336
7,162
0
633
7,791
0
48,760
W
Artemis
TheHuguenot
Artemis
7,935
5,159
0
1,605
6,557
2,017
1,311
1,140
5,216
0
39,539
L
3,564
700
0
596
10,474
3,663
0
5,147
5,133
30,141
0
W
Ares
4,220
588
0
2,320
10,147
7,750
322
1,569
8,418
20,898
0
L
Bakasura
notbanksy
Bakasura
5,722
3,867
0
3,098
11,000
3,932
0
1,987
8,901
0
35,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,109
Gold Earned
44,204
268
Minions Killed
386
0
Camps Cleared
0
1,218,604
Distance Traveled
1,353,348
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,213
658
60
4
0
296,609
5
L
Chaac
5,519
394
42
3
0
223,022
3
L
Izanami
6,728
481
68
5
0
255,670
3
W
Olorun
10,262
733
147
11
0
266,730
2
L
Terra
5,516
394
14
1
0
213,218
0
W
Osiris
9,088
649
91
7
0
281,259
3
W
Artemis
8,213
587
61
4
0
239,138
3
L
Kukulkan
6,191
442
53
4
0
232,957
4
W
Ares
7,428
531
27
2
0
269,612
3
L
Bakasura
7,155
511
91
7
0
293,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role