Player Matchup

Cthulhu
Cthulhu
FORMENGONZO92
Cthulhu
Level 16
God Stats
7W - 3L
1,577 SR
Queue Stats
24W - 16L
1,466 Elo+
Party 1
Medusa
Medusa
Its_gonzo___
Medusa
Level 29
God Stats
6W - 6L
1,450 SR
Queue Stats
41W - 28L
1,515 Elo+
Party 1
Fenrir
Fenrir
Jaythetruth210
Fenrir
Level 29
God Stats
17W - 12L
1,523 SR
Queue Stats
68W - 49L
1,515 Elo+
Party 1
Baron Samedi
Baron Samedi
TiredNeverSoft
Baron Samedi
Level 29
God Stats
1W - 1L
1,284 SR
Queue Stats
103W - 78L
1,501 Elo+
Party 1
Kali
Kali
andrewgonzales1
Kali
Level 32
God Stats
12W - 5L
1,521 SR
Queue Stats
82W - 78L
1,484 Elo+
Party 1
Team Averages
Level 27
1,471 SR
1,496 Elo+

VS

Team Averages
Level 15
1,379 SR
1,296 Elo+
Vamana
Vamana
Brendon P N
Vamana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,025 Elo+
Solo
Apollo
Apollo
Quentin34460
Apollo
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 21L
1,619 Elo+
Solo
Cthulhu
Cthulhu
adefsleep
Cthulhu
Level 28
God Stats
0W - 1L
1,122 SR
Queue Stats
1W - 6L
1,202 Elo+
Solo
Fenrir
Fenrir
mgt biel
Fenrir
Level 13
God Stats
0W - 2L
1,272 SR
Queue Stats
12W - 30L
1,211 Elo+
Solo
Janus
Janus
zack_Atack13
Janus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 2 / 6
6,304
450
3,101
6,190
3,906
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
10
3 / 1 / 7
6,714
480
2,820
5,122
1,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
11 / 0 / 1
8,129
581
8,913
9,309
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
TiredNeverSoft
Baron Samedi
13
10 / 0 / 4
8,659
619
14,654
7,237
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 1
8,043
575
3,148
8,603
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
3 / 5 / 0
6,814
487
6,106
12,122
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
9
2 / 4 / 0
5,910
422
2,476
6,861
1,783
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
adefsleep
Cthulhu
8
0 / 5 / 1
5,423
387
2,306
9,240
4,410
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
mgt biel
Fenrir
6
0 / 9 / 1
4,817
344
2,510
9,713
2,884
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 7 / 0
5,052
361
1,426
6,960
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
29
Kills
5
5
Deaths
30
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
5
0
0.6
W
Cthulhu
1
2
6
2
W
Medusa
3
1
7
6.5
W
11
0
1
11.5
L
Apollo
2
4
0
0.5
W
Baron Samedi
TiredNeverSoft
Baron Samedi
10
0
4
12
L
Cthulhu
adefsleep
Cthulhu
0
5
1
0.1
W
4
2
1
2.25
L
Fenrir
mgt biel
Fenrir
0
9
1
0.06
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,636
Damage
14,824
36,461
Taken
44,896
17,082
Mitigated
15,938
12,990
Healing
6,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,106
3,273
0
3,581
12,122
5,328
0
4,739
7,383
0
31,462
W
Cthulhu
3,101
325
0
0
6,190
3,906
0
1,328
4,862
16,752
0
W
Medusa
2,820
1,564
0
630
5,122
1,643
210
833
4,249
0
21,884
W
8,913
1,994
0
3,742
9,309
4,408
0
536
8,733
0
50,272
L
Apollo
2,476
1,189
288
404
6,861
1,783
208
2,706
4,155
0
16,819
W
Baron Samedi
TiredNeverSoft
Baron Samedi
14,654
1,398
317
4,535
7,237
2,898
748
799
6,282
45,244
0
L
Cthulhu
adefsleep
Cthulhu
2,306
303
226
650
9,240
4,410
518
2,167
7,073
17,942
0
W
3,148
1,870
0
3,766
8,603
4,227
2,241
0
8,603
0
49,203
L
Fenrir
mgt biel
Fenrir
2,510
1,129
0
539
9,713
2,884
351
2,947
6,766
0
11,669
L
1,426
214
0
1,069
6,960
1,533
605
5,196
1,764
15,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,849
Gold Earned
28,016
328
Minions Killed
160
0
Camps Cleared
0
1,359,123
Distance Traveled
1,204,915
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,814
487
69
5
0
274,418
1
W
Cthulhu
6,304
450
32
2
0
275,887
3
W
Medusa
6,714
480
50
4
0
229,514
0
W
Fenrir
8,129
581
81
6
0
294,763
0
L
Apollo
5,910
422
30
2
0
235,879
0
W
Baron Samedi
8,659
619
78
6
0
271,683
3
L
Cthulhu
5,423
387
27
2
0
247,403
1
W
Kali
8,043
575
87
6
0
287,276
5
L
Fenrir
4,817
344
16
1
0
286,324
0
L
Janus
5,052
361
18
1
0
160,891
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role