Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Ginge Lion2543
Cupid
Level 27
God Stats
0W - 3L
1,109 SR
Queue Stats
10W - 8L
1,365 Elo+
Solo
Loki
Loki
W3tnut999
Loki
Level 17
God Stats
49W - 59L
1,487 SR
Queue Stats
175W - 218L
1,299 Elo+
Solo
Pele
Pele
shorty5ft9
Pele
Level 17
God Stats
11W - 24L
1,309 SR
Queue Stats
27W - 43L
1,277 Elo+
Party 2
Ra
Ra
tinyboy800
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 51L
1,271 Elo+
Party 2
Team Averages
Level 23
1,381 SR
1,342 Elo+

VS

Team Averages
Level 37
1,631 SR
1,486 Elo+
Anubis
Anubis
DRaMa_C-PReSSuRe
Anubis
Level 113
God Stats
3W - 3L
1,567 SR
Queue Stats
258W - 246L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
Jxkiii-
Gilgamesh
Level 27
God Stats
22W - 13L
1,576 SR
Queue Stats
38W - 31L
1,426 Elo+
Solo
Chiron
Chiron
StevieOnBall
Chiron
Level 27
God Stats
7W - 3L
1,745 SR
Queue Stats
122W - 108L
1,514 Elo+
Party 1
Set
Set
benjabenja65
Set
Level 14
God Stats
1W - 1L
1,768 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
kibadee
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 5 / 1
6,821
426
3,536
10,350
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
6,233
390
3,635
7,744
1,473
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
11
2 / 5 / 4
7,158
447
4,946
8,525
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 4 / 3
7,604
475
4,320
8,272
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
7 / 4 / 2
8,319
520
9,097
10,394
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 4
8,889
556
10,983
9,483
4,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Jxkiii-
Gilgamesh
17
7 / 2 / 1
9,662
604
8,476
12,289
10,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
15
7 / 0 / 5
9,159
572
8,391
10,608
3,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 9 / 1
6,668
417
2,013
9,746
3,203
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
kibadee
Yemoja
10
0 / 0 / 2
6,708
419
53
3,910
1,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
13
Kills
23
23
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
1
0.1
W
8
2
4
5
L
0
5
0
0
W
Gilgamesh
Jxkiii-
Gilgamesh
7
2
1
3.75
W
Chiron
7
0
5
9.5
L
Loki
2
5
4
0.8
W
1
9
1
0.17
W
Yemoja
kibadee
Yemoja
0
0
2
1
L
4
4
3
1.38
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,534
Damage
29,916
45,285
Taken
46,036
10,825
Mitigated
23,332
11,269
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,536
2,631
0
2,355
10,350
2,067
833
1,340
9,010
0
38,459
W
10,983
148
0
5,314
9,483
4,516
38
1,875
7,494
53,619
0
L
3,635
1,685
0
935
7,744
1,473
350
1,204
6,540
0
25,023
W
Gilgamesh
Jxkiii-
Gilgamesh
8,476
2,323
0
4,331
12,289
10,350
1,175
278
12,003
0
69,114
W
Chiron
8,391
3,056
569
7,538
10,608
3,391
816
1,868
8,666
0
65,286
L
Loki
4,946
1,385
0
1,576
8,525
2,284
593
1,470
7,055
0
24,537
W
2,013
815
0
0
9,746
3,203
999
3,341
6,034
0
29,682
W
Yemoja
kibadee
Yemoja
53
53
928
861
3,910
1,872
69
1,032
2,742
2,615
0
L
4,320
1,070
0
1,020
8,272
2,638
279
1,662
6,610
0
29,649
L
9,097
936
979
4,404
10,394
2,363
940
5,360
5,034
42,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
41,086
292
Minions Killed
380
0
Camps Cleared
0
1,434,163
Distance Traveled
1,425,638
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,821
426
70
4
0
282,512
8
W
Anubis
8,889
556
88
6
0
278,749
1
L
Cupid
6,233
390
46
3
0
243,907
1
W
Gilgamesh
9,662
604
124
8
0
322,613
0
W
Chiron
9,159
572
109
7
0
297,809
2
L
Loki
7,158
447
43
3
0
312,459
0
W
Set
6,668
417
54
3
0
288,933
0
W
Yemoja
6,708
419
5
0
0
237,534
1
L
Pele
7,604
475
45
3
0
321,863
0
L
Ra
8,319
520
88
6
0
273,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role