Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FreelanceBonobo
Tsukuyomi
Level 63
God Stats
6W - 5L
1,596 SR
Queue Stats
131W - 108L
1,632 Elo+
Party 1
Ymir
Ymir
Ronis_the_Ronin
Ymir
Level 86
God Stats
2W - 1L
1,560 SR
Queue Stats
28W - 39L
1,526 Elo+
Party 1
Team Averages
Level 102
1,552 SR
1,552 Elo+

VS

Team Averages
Level 139
1,568 SR
1,579 Elo+
Artemis
Artemis
MaLaDyMeLoDy
Artemis
Level 141
God Stats
16W - 10L
1,586 SR
Queue Stats
82W - 61L
1,550 Elo+
Solo
Cliodhna
Cliodhna
Shadowdragon018
Cliodhna
Level 129
God Stats
2W - 6L
1,499 SR
Queue Stats
132W - 123L
1,565 Elo+
Party 2
Baron Samedi
Baron Samedi
xionic madness9
Baron Samedi
Level 148
God Stats
3W - 3L
1,620 SR
Queue Stats
123W - 111L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 3 / 5
9,175
612
7,540
11,080
3,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
FreelanceBonobo
Tsukuyomi
16
7 / 3 / 3
11,305
754
18,944
15,868
7,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 4 / 7
10,825
722
2,491
20,989
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MaLaDyMeLoDy
Artemis
12
4 / 5 / 5
9,335
622
13,022
13,463
9,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
13
1 / 1 / 8
9,165
611
9,325
10,796
6,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
xionic madness9
Baron Samedi
13
5 / 4 / 4
9,577
638
14,964
12,008
5,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
10
Kills
10
10
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
3
5
1.17
W
Tsukuyomi
FreelanceBonobo
Tsukuyomi
7
3
3
2.83
L
Artemis
MaLaDyMeLoDy
Artemis
4
5
5
1.3
W
2
4
7
1.38
L
Cliodhna
1
1
8
5
L
Baron Samedi
xionic madness9
Baron Samedi
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,975
Damage
37,311
47,937
Taken
36,267
24,748
Mitigated
21,884
19,316
Healing
10,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,540
705
0
3,997
11,080
3,074
2,226
2,603
8,034
35,469
0
W
Tsukuyomi
FreelanceBonobo
Tsukuyomi
18,944
5,845
0
7,790
15,868
7,490
0
4,689
10,105
0
58,313
L
Artemis
MaLaDyMeLoDy
Artemis
13,022
2,538
682
2,525
13,463
9,435
776
3,768
9,042
0
25,873
W
2,491
51
36
7,493
20,989
14,184
560
7,184
12,617
14,571
0
L
Cliodhna
9,325
656
194
424
10,796
6,877
0
3,160
7,186
0
30,079
L
Baron Samedi
xionic madness9
Baron Samedi
14,964
1,216
2,180
4,193
12,008
5,572
636
3,505
8,033
32,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
28,077
154
Minions Killed
126
5
Camps Cleared
6
822,274
Distance Traveled
716,961
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,175
612
40
3
4
277,272
6
W
Tsukuyomi
11,305
754
86
6
1
306,671
1
L
Artemis
9,335
622
31
2
0
213,562
2
W
Ymir
10,825
722
28
2
0
238,331
3
L
Cliodhna
9,165
611
41
3
3
278,566
4
L
Baron Samedi
9,577
638
54
4
3
224,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role