Player Matchup

Merlin
Merlin
Ghxstyyy
Merlin
Level 59
God Stats
2W - 5L
1,459 SR
Queue Stats
105W - 99L
1,496 Elo+
Party 2
Horus
Horus
OK6MIII
Horus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 29L
1,420 Elo+
Party 2
Nemesis
Nemesis
spify2easy
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,406 Elo+
Party 2
Team Averages
Level 31
1,486 SR
1,441 Elo+

VS

Team Averages
Level 42
1,589 SR
1,572 Elo+
Tiamat
Tiamat
Exidios
Tiamat
Level 25
God Stats
1W - 1L
1,502 SR
Queue Stats
4W - 3L
1,555 Elo+
Solo
Ullr
Ullr
Gravyham
Ullr
Level 86
God Stats
5W - 0L
1,738 SR
Queue Stats
50W - 39L
1,566 Elo+
Party 1
Gilgamesh
Gilgamesh
JojiMidori
Gilgamesh
Level 16
God Stats
15W - 13L
1,529 SR
Queue Stats
46W - 29L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ghxstyyy
Merlin
12
3 / 3 / 2
7,635
694
7,726
7,066
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
OK6MIII
Horus
11
2 / 2 / 3
7,295
663
3,445
10,836
8,887
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
spify2easy
Nemesis
10
1 / 4 / 1
6,734
612
4,000
9,182
3,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Exidios
Tiamat
12
2 / 2 / 6
7,999
727
6,583
5,484
2,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
12
2 / 4 / 7
7,954
723
9,778
6,735
2,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
JojiMidori
Gilgamesh
13
5 / 0 / 3
8,321
756
5,604
8,658
7,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
9
9
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Exidios
Tiamat
2
2
6
2.5
L
Merlin
Ghxstyyy
Merlin
3
3
2
1.33
W
Ullr
2
4
7
1.38
W
Gilgamesh
JojiMidori
Gilgamesh
5
0
3
6.5
L
Horus
OK6MIII
Horus
2
2
3
1.75
L
Nemesis
spify2easy
Nemesis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,171
Damage
21,965
27,084
Taken
20,877
14,414
Mitigated
12,081
8,037
Healing
2,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Exidios
Tiamat
6,583
317
54
1,822
5,484
2,029
234
894
4,590
24,926
0
L
Merlin
Ghxstyyy
Merlin
7,726
708
0
628
7,066
2,392
0
1,998
4,851
34,125
0
W
Ullr
9,778
4,288
0
217
6,735
2,244
1,210
3,499
3,236
0
32,243
W
Gilgamesh
JojiMidori
Gilgamesh
5,604
990
0
609
8,658
7,808
0
3,519
5,139
0
12,638
L
Horus
OK6MIII
Horus
3,445
1,384
1,044
5,855
10,836
8,887
0
3,030
7,379
0
13,719
L
Nemesis
spify2easy
Nemesis
4,000
1,482
0
510
9,182
3,135
0
2,196
6,862
0
13,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,664
Gold Earned
24,274
113
Minions Killed
134
5
Camps Cleared
4
608,153
Distance Traveled
585,712
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,999
727
50
5
0
194,171
3
L
Merlin
7,635
694
73
7
4
172,201
2
W
Ullr
7,954
723
57
5
3
202,039
4
W
Gilgamesh
8,321
756
27
2
1
189,502
0
L
Horus
7,295
663
19
2
0
221,500
1
L
Nemesis
6,734
612
21
2
1
214,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role