Player Matchup

Bacchus
Bacchus
Dreakert
Bacchus
Level 83
God Stats
6W - 4L
1,563 SR
Queue Stats
20W - 15L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
IHarbleuI
Heimdallr
Level 16
God Stats
1W - 0L
1,215 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Tilt5123
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,277 Elo+
Solo
Team Averages
Level 35
1,426 SR
1,429 Elo+

VS

Team Averages
Level 86
1,708 SR
1,633 Elo+
Artemis
Artemis
PsychoSlayer315
Artemis
Level 126
God Stats
16W - 8L
1,672 SR
Queue Stats
475W - 326L
1,617 Elo+
Party 1
Mulan
Mulan
Weak3nsDad
Mulan
Level 6
God Stats
11W - 5L
1,861 SR
Queue Stats
13W - 7L
1,779 Elo+
Party 1
Scylla
Scylla
dej10051
Scylla
Level 127
God Stats
7W - 11L
1,591 SR
Queue Stats
140W - 135L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dreakert
Bacchus
13
7 / 0 / 7
8,858
886
7,971
7,457
7,297
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
IHarbleuI
Heimdallr
11
1 / 3 / 11
7,323
732
8,599
9,372
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
12
7 / 1 / 7
8,243
824
9,210
7,652
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,219
622
5,279
9,098
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
10
2 / 5 / 1
6,981
698
5,601
12,421
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
dej10051
Scylla
11
2 / 3 / 1
7,035
704
7,546
6,898
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
4
4
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dreakert
Bacchus
7
0
7
10.5
W
Heimdallr
IHarbleuI
Heimdallr
1
3
11
2.17
L
0
7
2
0.14
W
Zeus
7
1
7
10.5
L
Mulan
2
5
1
0.5
L
Scylla
dej10051
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,780
Damage
18,426
24,481
Taken
28,417
14,387
Mitigated
13,777
6,922
Healing
2,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dreakert
Bacchus
7,971
1,690
225
1,756
7,457
7,297
475
2,356
4,682
15,065
0
W
Heimdallr
IHarbleuI
Heimdallr
8,599
3,454
282
2,852
9,372
4,363
445
2,277
6,742
0
39,398
L
5,279
1,532
0
814
9,098
2,877
0
5,399
3,699
0
12,803
W
Zeus
9,210
1,057
0
1,807
7,652
2,727
168
2,797
4,515
26,374
0
L
Mulan
5,601
527
0
1,209
12,421
8,720
0
7,170
5,251
0
13,189
L
Scylla
dej10051
Scylla
7,546
792
0
730
6,898
2,180
0
4,948
1,950
27,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,424
Gold Earned
20,235
118
Minions Killed
92
8
Camps Cleared
2
577,102
Distance Traveled
625,964
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,858
886
21
2
1
217,052
0
W
Heimdallr
7,323
732
62
6
5
178,617
3
L
Artemis
6,219
622
15
2
2
190,987
1
W
Zeus
8,243
824
35
4
2
181,433
3
L
Mulan
6,981
698
20
2
0
242,952
4
L
Scylla
7,035
704
57
6
0
192,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role