Player Matchup

Baron Samedi
Baron Samedi
Aelicien
Baron Samedi
Level 28
God Stats
2W - 4L
1,411 SR
Queue Stats
147W - 129L
1,596 Elo+
Party 2
Fafnir
Fafnir
MiniAmoeba
Fafnir
Level 28
God Stats
1W - 4L
1,425 SR
Queue Stats
83W - 76L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
Resivite
Tsukuyomi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 55L
1,602 Elo+
Party 2
Chernobog
Chernobog
Si0z
Chernobog
Level 28
God Stats
5W - 2L
1,815 SR
Queue Stats
151W - 143L
1,509 Elo+
Solo
Loki
Loki
ivankkdvak
Loki
Level 24
God Stats
0W - 4L
1,109 SR
Queue Stats
24W - 26L
1,479 Elo+
Solo
Team Averages
Level 26
1,452 SR
1,540 Elo+

VS

Team Averages
Level 19
1,679 SR
1,756 Elo+
The Morrigan
The Morrigan
Alotspum
The Morrigan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 4L
1,836 Elo+
Party 1
Scylla
Scylla
DeepFriedDio
Scylla
Level 27
God Stats
9W - 3L
1,696 SR
Queue Stats
62W - 47L
1,565 Elo+
Solo
Ra
Ra
ItDoesBoth
Ra
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 0L
1,500 Elo+
Party 1
Loki
Loki
NickGurs
Loki
Level 15
God Stats
2W - 0L
1,815 SR
Queue Stats
13W - 0L
1,918 Elo+
Party 1
Ne Zha
Ne Zha
VaccineMandate
Ne Zha
Level 15
God Stats
6W - 1L
1,886 SR
Queue Stats
15W - 1L
1,964 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aelicien
Baron Samedi
19
1 / 10 / 12
12,068
928
13,657
22,160
19,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
MiniAmoeba
Fafnir
20
2 / 7 / 10
13,202
1,016
8,734
32,600
38,472
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Resivite
Tsukuyomi
19
9 / 18 / 7
14,195
1,092
28,357
30,645
9,071
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
Si0z
Chernobog
20
3 / 4 / 11
13,051
1,004
12,125
19,803
5,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 9 / 3
11,502
885
8,122
12,156
3,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Alotspum
The Morrigan
20
7 / 4 / 28
13,847
1,065
29,482
10,962
3,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
20
3 / 5 / 27
13,127
1,010
11,908
14,922
5,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
19 / 0 / 19
16,784
1,291
25,897
13,278
5,480
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
20
8 / 6 / 22
13,787
1,061
14,238
17,680
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 4 / 31
15,125
1,163
28,400
17,701
7,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
175
19
Kills
48
48
Deaths
19
43
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aelicien
Baron Samedi
1
10
12
0.7
W
The Morrigan
Alotspum
The Morrigan
7
4
28
5.25
W
Scylla
3
5
27
3.3
W
19
0
19
28.5
L
Fafnir
MiniAmoeba
Fafnir
2
7
10
1
W
Loki
8
6
22
3.17
L
Tsukuyomi
Resivite
Tsukuyomi
9
18
7
0.69
L
Chernobog
Si0z
Chernobog
3
4
11
2.13
W
11
4
31
6.63
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,995
Damage
109,925
117,364
Taken
74,543
75,390
Mitigated
28,246
9,815
Healing
19,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aelicien
Baron Samedi
13,657
1,024
1,213
2,423
22,160
19,018
0
13,474
8,686
35,926
0
W
The Morrigan
Alotspum
The Morrigan
29,482
2,367
0
449
10,962
3,957
0
3,396
7,312
38,707
9,430
W
Scylla
11,908
1,610
0
1,573
14,922
5,044
0
3,715
11,098
21,299
0
W
25,897
1,447
5,162
8,336
13,278
5,480
0
5,282
7,742
73,292
0
L
Fafnir
MiniAmoeba
Fafnir
8,734
2,139
1,700
3,418
32,600
38,472
0
17,599
15,001
36,031
0
W
Loki
14,238
4,534
0
529
17,680
6,324
0
4,611
12,832
0
23,016
L
Tsukuyomi
Resivite
Tsukuyomi
28,357
6,685
0
228
30,645
9,071
0
11,671
18,974
0
60,673
L
Chernobog
Si0z
Chernobog
12,125
4,358
0
795
19,803
5,460
0
10,385
9,418
0
61,030
W
28,400
4,006
0
3,499
17,701
7,441
0
4,516
13,064
0
54,537
L
8,122
826
0
38
12,156
3,369
0
4,918
7,238
0
22,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,018
Gold Earned
72,670
276
Minions Killed
252
5
Camps Cleared
8
1,093,148
Distance Traveled
1,327,581
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,068
928
44
3
1
225,253
2
W
The Morrigan
13,847
1,065
39
3
4
245,425
0
W
Scylla
13,127
1,010
24
2
0
225,596
0
W
Ra
16,784
1,291
128
10
3
323,471
0
L
Fafnir
13,202
1,016
44
3
0
246,942
0
W
Loki
13,787
1,061
24
2
1
261,568
1
L
Tsukuyomi
14,195
1,092
53
4
0
218,924
0
L
Chernobog
13,051
1,004
110
8
3
240,138
2
W
Ne Zha
15,125
1,163
37
3
0
271,521
1
L
Loki
11,502
885
25
2
1
161,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role