Player Matchup

Baba Yaga
Baba Yaga
AZNbro
Baba Yaga
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 53L
1,463 Elo+
Solo
Merlin
Merlin
Bloodmoon8463
Merlin
Level 6
God Stats
5W - 2L
1,561 SR
Queue Stats
10W - 23L
1,358 Elo+
Solo
Medusa
Medusa
Heavenscurse
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,457 Elo+
Party 1
Ymir
Ymir
dilusional1
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,398 Elo+
Party 1
Fenrir
Fenrir
xSpacePantsx
Fenrir
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
28W - 35L
1,405 Elo+
Party 1
Team Averages
Level 16
1,512 SR
1,416 Elo+

VS

Team Averages
Level 11
1,413 SR
1,402 Elo+
Nemesis
Nemesis
Escapade37
Nemesis
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
3W - 7L
1,627 Elo+
Party 3
Zeus
Zeus
Puddinpack
Zeus
Level 4
God Stats
1W - 1L
1,691 SR
Queue Stats
2W - 6L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
TRASHC4N
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,106 Elo+
Party 2
Izanami
Izanami
juniipurr
Izanami
Level 4
God Stats
4W - 9L
1,399 SR
Queue Stats
112W - 148L
1,355 Elo+
Party 2
Skadi
Skadi
sipsbongwater
Skadi
Level 27
God Stats
28W - 52L
1,175 SR
Queue Stats
51W - 89L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AZNbro
Baba Yaga
20
15 / 3 / 24
17,282
1,329
31,319
16,690
6,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
3 / 6 / 19
14,074
1,083
20,964
15,649
5,845
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
20
13 / 4 / 21
16,283
1,253
35,569
17,503
6,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 2 / 4
10,997
846
3,172
5,497
4,410
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
20
12 / 8 / 12
15,058
1,158
19,500
23,605
11,858
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

87

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Escapade37
Nemesis
20
8 / 9 / 9
14,488
1,114
18,168
23,464
11,617
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
10 / 12 / 10
15,762
1,212
32,375
23,586
8,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
TRASHC4N
Cthulhu
20
3 / 6 / 14
13,373
1,029
12,102
24,207
16,663
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
juniipurr
Izanami
20
2 / 11 / 7
12,144
934
4,089
25,700
8,345
19
0 / 7 / 14
12,333
949
6,900
20,815
7,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
77
44
Kills
23
23
Deaths
45
80
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
AZNbro
Baba Yaga
15
3
24
9
W
3
6
19
2.08
L
Nemesis
Escapade37
Nemesis
8
9
9
1.39
W
Medusa
13
4
21
5.88
L
10
12
10
1.25
L
Cthulhu
TRASHC4N
Cthulhu
3
6
14
1.67
W
1
2
4
1.5
L
Izanami
juniipurr
Izanami
2
11
7
0.5
L
0
7
14
1
W
Fenrir
12
8
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,524
Damage
73,634
78,944
Taken
117,772
34,978
Mitigated
51,887
9,860
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
AZNbro
Baba Yaga
31,319
1,016
0
3,200
16,690
6,295
0
11,762
4,928
62,926
0
W
20,964
747
364
1,733
15,649
5,845
0
9,667
5,982
47,377
0
L
Nemesis
Escapade37
Nemesis
18,168
8,321
0
1,477
23,464
11,617
0
6,070
17,394
0
33,369
W
Medusa
35,569
17,880
0
0
17,503
6,570
0
8,917
8,586
0
72,675
L
32,375
6,352
299
2,451
23,586
8,147
0
10,438
13,148
79,548
0
L
Cthulhu
TRASHC4N
Cthulhu
12,102
1,730
255
1,255
24,207
16,663
0
11,903
12,304
32,651
0
W
3,172
588
0
250
5,497
4,410
0
2,706
2,791
9,266
0
L
Izanami
juniipurr
Izanami
4,089
2,746
835
729
25,700
8,345
0
14,316
11,384
0
21,380
L
6,900
4,062
0
1,854
20,815
7,115
0
12,728
8,087
0
35,606
W
Fenrir
19,500
5,979
0
4,313
23,605
11,858
0
11,425
12,180
0
29,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,694
Gold Earned
68,100
255
Minions Killed
292
3
Camps Cleared
11
974,186
Distance Traveled
1,179,353
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
17,282
1,329
84
6
0
281,062
0
W
Merlin
14,074
1,083
45
3
0
167,946
1
L
Nemesis
14,488
1,114
22
2
8
268,309
0
W
Medusa
16,283
1,253
102
8
3
232,274
1
L
Zeus
15,762
1,212
121
9
1
227,382
1
L
Cthulhu
13,373
1,029
52
4
0
249,404
3
W
Ymir
10,997
846
8
1
0
76,847
0
L
Izanami
12,144
934
36
3
1
243,406
6
L
Skadi
12,333
949
61
5
1
190,852
0
W
Fenrir
15,058
1,158
16
1
0
216,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role