Player Matchup

Fenrir
Fenrir
Ders_94
Fenrir
Level 88
God Stats
35W - 31L
1,603 SR
Queue Stats
505W - 477L
1,507 Elo+
Party 1
Anubis
Anubis
Spearmint_Ninja
Anubis
Level 105
God Stats
35W - 22L
1,614 SR
Queue Stats
631W - 583L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
Thordalf
Sylvanus
Level 69
God Stats
6W - 5L
1,466 SR
Queue Stats
127W - 94L
1,574 Elo+
Party 1
Team Averages
Level 87
1,561 SR
1,541 Elo+

VS

Team Averages
Level 45
1,416 SR
1,502 Elo+
Artemis
Artemis
SRgiraffe
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Bakasura
Bakasura
Shoniq
Bakasura
Level 75
God Stats
6W - 5L
1,451 SR
Queue Stats
277W - 295L
1,459 Elo+
Solo
Cthulhu
Cthulhu
vKSMv
Cthulhu
Level 55
God Stats
0W - 2L
1,298 SR
Queue Stats
18W - 21L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ders_94
Fenrir
13
9 / 0 / 7
9,066
907
10,554
6,947
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 1 / 12
7,567
757
7,608
5,977
3,545
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Thordalf
Sylvanus
12
4 / 0 / 10
8,123
812
5,039
6,461
5,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SRgiraffe
Artemis
10
0 / 6 / 0
5,883
588
4,202
7,718
1,934
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Shoniq
Bakasura
10
1 / 6 / 0
6,277
628
2,338
9,307
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
vKSMv
Cthulhu
9
0 / 4 / 1
6,018
602
5,681
10,278
6,468
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
1
1
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ders_94
Fenrir
9
0
7
12.5
L
Artemis
SRgiraffe
Artemis
0
6
0
0
L
Bakasura
Shoniq
Bakasura
1
6
0
0.17
W
3
1
12
9
W
Sylvanus
Thordalf
Sylvanus
4
0
10
9
L
Cthulhu
vKSMv
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,201
Damage
12,221
19,385
Taken
27,303
12,898
Mitigated
11,559
11,205
Healing
2,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ders_94
Fenrir
10,554
2,564
241
2,494
6,947
3,815
450
2,227
4,720
0
17,457
L
Artemis
SRgiraffe
Artemis
4,202
840
0
0
7,718
1,934
0
3,060
4,658
0
19,723
L
Bakasura
Shoniq
Bakasura
2,338
2,046
0
1,006
9,307
3,157
0
4,001
5,306
0
12,581
W
7,608
937
0
3,300
5,977
3,545
679
2,193
3,784
36,103
0
W
Sylvanus
Thordalf
Sylvanus
5,039
1,301
1,746
3,424
6,461
5,538
204
1,387
5,074
13,636
0
L
Cthulhu
vKSMv
Cthulhu
5,681
462
401
923
10,278
6,468
0
5,921
4,357
11,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,756
Gold Earned
18,178
109
Minions Killed
99
6
Camps Cleared
4
552,909
Distance Traveled
514,218
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,066
907
19
2
1
211,441
3
L
Artemis
5,883
588
35
4
1
153,760
1
L
Bakasura
6,277
628
40
4
3
182,596
1
W
Anubis
7,567
757
68
7
4
156,885
1
W
Sylvanus
8,123
812
22
2
1
184,583
3
L
Cthulhu
6,018
602
24
2
0
177,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role