Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Irunsht
Hercules
Level 49
God Stats
5W - 3L
1,497 SR
Queue Stats
147W - 136L
1,518 Elo+
Party 4
Bellona
Bellona
Sohotskii
Bellona
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 65L
1,585 Elo+
Solo
Ra
Ra
StahpFeeding
Ra
Level 123
God Stats
10W - 12L
1,537 SR
Queue Stats
166W - 150L
1,555 Elo+
Party 4
Team Averages
Level 74
1,507 SR
1,532 Elo+

VS

Team Averages
Level 69
1,489 SR
1,551 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
CarryOrThrow
Tiamat
Level 85
God Stats
3W - 6L
1,569 SR
Queue Stats
580W - 535L
1,627 Elo+
Party 2
Sylvanus
Sylvanus
Papafewback
Sylvanus
Level 42
God Stats
4W - 4L
1,607 SR
Queue Stats
197W - 199L
1,562 Elo+
Solo
Chiron
Chiron
S2 SUA MAE S2
Chiron
Level 29
God Stats
1W - 2L
1,268 SR
Queue Stats
5W - 5L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
3 / 6 / 2
6,550
504
6,832
11,434
2,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
9
0 / 0 / 9
6,193
476
3,260
8,808
6,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Irunsht
Hercules
13
5 / 0 / 3
7,645
588
5,121
9,626
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bellona
Sohotskii
Bellona
13
0 / 1 / 4
7,109
547
5,608
7,306
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
9 / 1 / 2
8,492
653
8,064
7,208
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
1 / 3 / 0
7,091
545
5,728
8,626
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
 
Erlang Shen
11
2 / 2 / 0
6,177
475
3,363
7,795
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
12
1 / 5 / 1
7,104
546
5,023
7,420
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Papafewback
Sylvanus
9
1 / 4 / 4
6,193
476
8,121
10,684
10,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 3 / 1
7,221
555
7,620
9,168
2,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
6
2
0.67
W
Bacchus
 
Bacchus
0
0
9
4.5
L
Tsukuyomi
 
Tsukuyomi
1
3
0
0.33
L
Erlang Shen
 
Erlang Shen
2
2
0
1
L
Tiamat
1
5
1
0.3
W
Hercules
Irunsht
Hercules
5
0
3
6.5
L
Sylvanus
Papafewback
Sylvanus
1
4
4
0.75
L
3
3
1
1.17
W
Bellona
Sohotskii
Bellona
0
1
4
2
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,885
Damage
29,855
44,382
Taken
43,693
24,179
Mitigated
24,566
18,316
Healing
14,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,832
1,312
0
3,036
11,434
2,749
17
2,763
8,639
0
39,947
W
Bacchus
 
Bacchus
3,260
423
0
3,317
8,808
6,052
0
2,906
5,830
16,822
0
L
Tsukuyomi
 
Tsukuyomi
5,728
1,105
0
2,987
8,626
5,000
0
991
7,635
0
49,280
L
Erlang Shen
 
Erlang Shen
3,363
986
0
2,491
7,795
3,463
0
1,410
6,385
0
35,131
L
Tiamat
5,023
321
0
1,282
7,420
3,451
0
2,939
4,481
36,337
0
W
Hercules
Irunsht
Hercules
5,121
2,548
0
5,391
9,626
7,010
993
1,461
7,955
0
52,246
L
Sylvanus
Papafewback
Sylvanus
8,121
2,768
952
2,951
10,684
10,022
171
4,460
6,224
17,056
4,680
L
7,620
2,036
500
3,364
9,168
2,630
192
2,085
7,083
0
47,636
W
Bellona
Sohotskii
Bellona
5,608
1,282
0
3,006
7,306
5,872
0
0
6,649
2,174
38,517
W
8,064
537
1,041
2,525
7,208
2,496
114
4,714
2,262
53,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,989
Gold Earned
33,786
379
Minions Killed
388
0
Camps Cleared
0
1,281,673
Distance Traveled
1,242,054
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,550
504
64
5
0
227,637
0
W
Bacchus
6,193
476
21
2
0
250,795
6
L
Tsukuyomi
7,091
545
105
8
0
269,604
7
L
Erlang Shen
6,177
475
69
5
0
269,171
0
L
Tiamat
7,104
546
77
6
0
252,749
2
W
Hercules
7,645
588
93
7
0
269,846
0
L
Sylvanus
6,193
476
49
4
0
227,301
3
L
Chiron
7,221
555
88
7
0
223,229
3
W
Bellona
7,109
547
88
7
0
263,789
3
W
Ra
8,492
653
113
9
0
269,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role