Player Matchup

Charybdis
Charybdis
BadWards
Charybdis
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 146L
1,613 Elo+
Party 2
Discordia
Discordia
Kenactric
Discordia
Level 64
God Stats
2W - 2L
1,624 SR
Queue Stats
35W - 38L
1,516 Elo+
Solo
Cerberus
Cerberus
YungKingCream
Cerberus
Level 35
God Stats
7W - 3L
1,824 SR
Queue Stats
88W - 69L
1,623 Elo+
Party 2
Team Averages
Level 69
1,649 SR
1,584 Elo+

VS

Team Averages
Level 69
1,505 SR
1,542 Elo+
Scylla
Scylla
Gravyham
Scylla
Level 86
God Stats
5W - 3L
1,476 SR
Queue Stats
50W - 39L
1,562 Elo+
Party 1
Chaac
Chaac
JojiMidori
Chaac
Level 16
God Stats
26W - 10L
1,664 SR
Queue Stats
46W - 29L
1,593 Elo+
Party 1
Hun Batz
Hun Batz
Siilvermoon
Hun Batz
Level 106
God Stats
1W - 0L
1,375 SR
Queue Stats
96W - 126L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadWards
Charybdis
12
3 / 9 / 5
10,191
637
8,227
13,668
5,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Kenactric
Discordia
13
1 / 8 / 6
9,756
610
11,622
14,718
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
YungKingCream
Cerberus
15
7 / 2 / 4
11,631
727
12,208
17,287
19,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gravyham
Scylla
18
11 / 2 / 7
12,732
796
17,522
10,793
3,589
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
15
6 / 3 / 12
11,992
750
12,942
15,430
11,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Siilvermoon
Hun Batz
14
2 / 6 / 11
10,114
632
10,792
14,192
3,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
11
Kills
19
19
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BadWards
Charybdis
3
9
5
0.61
W
Scylla
Gravyham
Scylla
11
2
7
7.25
W
Chaac
6
3
12
4
L
Discordia
Kenactric
Discordia
1
8
6
0.5
W
Hun Batz
Siilvermoon
Hun Batz
2
6
11
1.25
L
Cerberus
YungKingCream
Cerberus
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
41,256
45,673
Taken
40,415
29,672
Mitigated
19,034
6,086
Healing
6,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BadWards
Charybdis
8,227
4,503
0
30
13,668
5,059
0
5,849
7,568
0
24,496
W
Scylla
Gravyham
Scylla
17,522
1,716
0
549
10,793
3,589
0
5,888
4,463
66,472
0
W
Chaac
12,942
2,890
0
5,825
15,430
11,506
826
7,327
7,749
0
23,787
L
Discordia
Kenactric
Discordia
11,622
309
0
1,757
14,718
4,946
0
4,857
9,556
36,738
0
W
Hun Batz
Siilvermoon
Hun Batz
10,792
1,913
0
216
14,192
3,939
0
10,116
3,764
0
23,122
L
Cerberus
YungKingCream
Cerberus
12,208
1,164
675
3,624
17,287
19,667
0
7,196
9,523
34,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,578
Gold Earned
34,838
165
Minions Killed
172
6
Camps Cleared
8
872,000
Distance Traveled
918,208
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,191
637
39
2
2
254,922
5
W
Scylla
12,732
796
128
8
5
325,661
3
W
Chaac
11,992
750
28
2
1
312,833
3
L
Discordia
9,756
610
73
5
4
289,307
3
W
Hun Batz
10,114
632
16
1
2
279,714
0
L
Cerberus
11,631
727
53
3
0
327,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role