Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Banestench
Gilgamesh
Level 23
God Stats
37W - 23L
1,591 SR
Queue Stats
55W - 45L
1,393 Elo+
Solo
Izanami
Izanami
DarthVapor024
Izanami
Level 26
God Stats
3W - 4L
1,577 SR
Queue Stats
18W - 17L
1,584 Elo+
Solo
Thor
Thor
Hard_Deep_Fast_
Thor
Level 28
God Stats
4W - 2L
1,741 SR
Queue Stats
111W - 122L
1,508 Elo+
Solo
Agni
Agni
MrDotTwister_315
Agni
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 78L
1,520 Elo+
Solo
Team Averages
Level 26
1,582 SR
1,501 Elo+

VS

Team Averages
Level 18
1,507 SR
1,456 Elo+
Hachiman
Hachiman
Cyilical
Hachiman
Level 16
God Stats
4W - 7L
1,374 SR
Queue Stats
121W - 101L
1,480 Elo+
Solo
Neith
Neith
Jaypaine1190
Neith
Level 5
God Stats
2W - 2L
1,740 SR
Queue Stats
2W - 4L
1,332 Elo+
Solo
Yemoja
Yemoja
MerCy__Leo
Yemoja
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,358 Elo+
Solo
Merlin
Merlin
Ruan50Kc
Merlin
Level 17
God Stats
1W - 3L
1,389 SR
Queue Stats
59W - 44L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
iYotaroz
Gilgamesh
Level 28
God Stats
22W - 25L
1,531 SR
Queue Stats
124W - 108L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
4 / 1 / 7
8,259
486
5,580
14,898
14,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Banestench
Gilgamesh
15
5 / 2 / 4
9,393
553
7,772
16,649
13,664
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
17
7 / 0 / 7
10,437
614
8,157
8,144
2,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 3 / 6
9,173
540
8,246
11,404
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 1 / 4
9,797
576
11,373
9,464
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cyilical
Hachiman
10
1 / 6 / 2
7,070
416
3,804
9,755
2,551
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 6 / 2
7,057
415
6,606
11,022
3,318
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
MerCy__Leo
Yemoja
10
1 / 5 / 1
6,608
389
3,598
10,531
8,062
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Ruan50Kc
Merlin
13
2 / 3 / 2
8,056
474
8,151
10,317
3,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
iYotaroz
Gilgamesh
13
2 / 6 / 0
8,344
491
12,770
14,302
10,908
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
25
Kills
7
7
Deaths
26
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
7
7.5
W
Gilgamesh
Banestench
Gilgamesh
5
2
4
3.5
L
Hachiman
Cyilical
Hachiman
1
6
2
0.33
W
Izanami
7
0
7
10.5
W
4
3
6
2.33
L
1
6
2
0.33
L
Yemoja
MerCy__Leo
Yemoja
1
5
1
0.3
W
5
1
4
7
L
Merlin
Ruan50Kc
Merlin
2
3
2
1
L
Gilgamesh
iYotaroz
Gilgamesh
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,128
Damage
34,929
60,559
Taken
55,927
39,136
Mitigated
28,510
21,543
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,580
1,575
3,452
7,686
14,898
14,674
670
3,991
10,907
18,480
5,197
W
Gilgamesh
Banestench
Gilgamesh
7,772
1,644
0
3,675
16,649
13,664
856
1,093
15,556
8,494
38,859
L
Hachiman
Cyilical
Hachiman
3,804
2,538
0
1,319
9,755
2,551
663
2,697
6,946
0
31,342
W
Izanami
8,157
5,005
0
3,514
8,144
2,952
2,964
1,039
7,105
0
85,742
W
8,246
1,478
0
255
11,404
4,103
0
1,922
9,482
0
66,180
L
6,606
3,663
0
2,249
11,022
3,318
64
3,580
7,316
0
25,551
L
Yemoja
MerCy__Leo
Yemoja
3,598
1,032
317
16
10,531
8,062
130
4,250
6,115
24,361
0
W
11,373
574
0
2,961
9,464
3,743
0
3,704
5,760
74,957
0
L
Merlin
Ruan50Kc
Merlin
8,151
338
0
3,201
10,317
3,671
0
3,493
6,506
55,354
0
L
Gilgamesh
iYotaroz
Gilgamesh
12,770
3,812
0
802
14,302
10,908
478
3,206
11,048
0
50,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,059
Gold Earned
37,135
515
Minions Killed
358
0
Camps Cleared
0
1,641,420
Distance Traveled
1,379,546
33
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,259
486
32
2
0
297,279
6
W
Gilgamesh
9,393
553
85
5
0
311,544
14
L
Hachiman
7,070
416
63
4
0
242,121
1
W
Izanami
10,437
614
160
9
0
316,280
4
W
Thor
9,173
540
103
6
0
356,040
4
L
Neith
7,057
415
45
3
0
290,681
1
L
Yemoja
6,608
389
44
3
0
259,541
1
W
Agni
9,797
576
135
8
0
360,277
5
L
Merlin
8,056
474
97
6
0
271,795
3
L
Gilgamesh
8,344
491
109
6
0
315,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role