Player Matchup

Ah Puch
Ah Puch
C N Snow
Ah Puch
Level 155
God Stats
1W - 2L
1,374 SR
Queue Stats
418W - 419L
1,541 Elo+
Party 2
Bakasura
Bakasura
David1106
Bakasura
Level 121
God Stats
2W - 3L
1,413 SR
Queue Stats
279W - 287L
1,511 Elo+
Party 2
Sobek
Sobek
Maryjane4205331
Sobek
Level 82
God Stats
11W - 11L
1,469 SR
Queue Stats
352W - 323L
1,503 Elo+
Solo
Izanami
Izanami
Melascula4486
Izanami
Level 82
God Stats
8W - 8L
1,528 SR
Queue Stats
386W - 440L
1,467 Elo+
Solo
Achilles
Achilles
Reaper7742
Achilles
Level 64
God Stats
6W - 8L
1,219 SR
Queue Stats
280W - 325L
1,428 Elo+
Party 2
Team Averages
Level 101
1,401 SR
1,490 Elo+

VS

Team Averages
Level 78
1,549 SR
1,536 Elo+
Cthulhu
Cthulhu
JayRamzOnPc
Cthulhu
Level 18
God Stats
2W - 0L
1,926 SR
Queue Stats
11W - 9L
1,535 Elo+
Party 1
Izanami
Izanami
McNimbus
Izanami
Level 28
God Stats
2W - 1L
1,609 SR
Queue Stats
9W - 10L
1,475 Elo+
Party 1
Achilles
Achilles
NatoradeBlue
Achilles
Level 84
God Stats
5W - 15L
1,316 SR
Queue Stats
393W - 389L
1,490 Elo+
Party 1
Sol
Sol
ThtJapaneseGuy
Sol
Level 149
God Stats
3W - 0L
1,605 SR
Queue Stats
182W - 181L
1,610 Elo+
Party 1
Cliodhna
Cliodhna
Zillyana
Cliodhna
Level 109
God Stats
1W - 0L
1,291 SR
Queue Stats
24W - 20L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C N Snow
Ah Puch
15
3 / 4 / 5
9,648
568
10,886
12,336
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
David1106
Bakasura
15
4 / 5 / 2
9,034
531
6,863
16,916
8,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 3 / 8
7,338
432
6,495
18,231
17,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
13
7 / 6 / 2
8,375
493
10,569
14,186
5,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Reaper7742
Achilles
12
1 / 6 / 2
7,438
438
7,634
13,906
12,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JayRamzOnPc
Cthulhu
11
1 / 3 / 5
7,502
441
3,153
11,240
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
McNimbus
Izanami
11
1 / 6 / 4
7,376
434
9,008
8,397
2,511
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
NatoradeBlue
Achilles
15
8 / 1 / 7
9,758
574
13,223
16,446
13,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 1 / 7
9,907
583
18,209
12,780
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Zillyana
Cliodhna
16
8 / 6 / 2
10,110
595
14,898
13,330
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
17
Kills
24
24
Deaths
17
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
C N Snow
Ah Puch
3
4
5
1.38
L
Bakasura
David1106
Bakasura
4
5
2
1
W
Cthulhu
JayRamzOnPc
Cthulhu
1
3
5
1.17
L
2
3
8
2
W
Izanami
McNimbus
Izanami
1
6
4
0.5
L
Izanami
7
6
2
1.33
W
Achilles
NatoradeBlue
Achilles
8
1
7
11.5
L
Achilles
Reaper7742
Achilles
1
6
2
0.33
W
6
1
7
9.5
W
Cliodhna
Zillyana
Cliodhna
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,447
Damage
58,491
75,575
Taken
62,193
48,617
Mitigated
37,231
23,836
Healing
14,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
C N Snow
Ah Puch
10,886
699
0
5,108
12,336
4,782
71
2,397
9,800
72,673
0
L
Bakasura
David1106
Bakasura
6,863
4,212
0
6,470
16,916
8,725
0
4,887
11,843
0
60,503
W
Cthulhu
JayRamzOnPc
Cthulhu
3,153
419
81
1,037
11,240
10,375
267
2,236
8,924
16,031
0
L
6,495
709
726
5,044
18,231
17,863
46
6,437
11,558
17,032
0
W
Izanami
McNimbus
Izanami
9,008
6,992
0
350
8,397
2,511
2,228
2,356
5,759
0
31,364
L
Izanami
10,569
7,988
575
2,968
14,186
5,020
960
3,402
10,689
0
43,444
W
Achilles
NatoradeBlue
Achilles
13,223
2,480
0
3,062
16,446
13,390
540
3,918
11,968
6,887
36,850
L
Achilles
Reaper7742
Achilles
7,634
1,429
0
2,945
13,906
12,227
149
4,313
8,680
6,536
24,517
W
18,209
7,053
0
7,336
12,780
5,132
4,475
3,956
8,519
67,139
8,948
W
Cliodhna
Zillyana
Cliodhna
14,898
2,949
0
2,819
13,330
5,823
0
6,798
6,252
0
65,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
44,653
425
Minions Killed
374
0
Camps Cleared
0
1,621,699
Distance Traveled
1,629,628
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,648
568
144
8
0
297,017
2
L
Bakasura
9,034
531
120
7
0
351,611
1
W
Cthulhu
7,502
441
19
1
0
306,818
0
L
Sobek
7,338
432
22
1
0
356,845
8
W
Izanami
7,376
434
65
4
0
304,497
0
L
Izanami
8,375
493
77
5
0
297,272
1
W
Achilles
9,758
574
65
4
0
349,118
4
L
Achilles
7,438
438
62
4
0
318,954
1
W
Sol
9,907
583
129
8
0
340,205
2
W
Cliodhna
10,110
595
96
6
0
328,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role