Player Matchup

Serqet
Serqet
Anxiuhty
Serqet
Level 30
God Stats
5W - 3L
1,848 SR
Queue Stats
58W - 36L
1,676 Elo+
Solo
Zeus
Zeus
DirtySeaSLug
Zeus
Level 28
God Stats
2W - 3L
1,215 SR
Queue Stats
162W - 135L
1,653 Elo+
Solo
Ymir
Ymir
Mantã
Ymir
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 131L
1,590 Elo+
Solo
Chaac
Chaac
MisterNunes
Chaac
Level 18
God Stats
2W - 1L
1,590 SR
Queue Stats
41W - 16L
1,652 Elo+
Party 1
Baron Samedi
Baron Samedi
giSantosOL
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,874 Elo+
Party 1
Team Averages
Level 22
1,531 SR
1,689 Elo+

VS

Team Averages
Level 15
1,594 SR
1,493 Elo+
Chronos
Chronos
 
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BLACK00001
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,369 Elo+
Solo
Terra
Terra
ChaacBigRain
Terra
Level 8
God Stats
5W - 2L
2,015 SR
Queue Stats
128W - 100L
1,887 Elo+
Solo
Susano
Susano
MELLYYYYYYYY
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
disirlilith
Morgan Le Fay
Level 16
God Stats
6W - 10L
1,454 SR
Queue Stats
18W - 29L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Anxiuhty
Serqet
12
4 / 3 / 3
7,107
592
3,926
8,011
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 3 / 4
7,977
665
8,715
8,076
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
Mantã
Ymir
11
7 / 0 / 5
7,881
657
4,506
7,443
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 1 / 0
7,093
591
4,353
6,040
3,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
giSantosOL
Baron Samedi
12
3 / 4 / 3
6,752
563
4,473
8,258
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
0 / 3 / 1
6,618
552
3,053
7,195
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
BLACK00001
Artemis
6
0 / 7 / 2
4,551
379
2,815
6,082
1,540
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
6 / 2 / 2
6,779
565
8,610
10,023
7,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
8
4 / 4 / 3
5,781
482
4,908
5,667
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
disirlilith
Morgan Le Fay
9
1 / 6 / 3
5,488
457
5,189
7,745
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
22
Kills
11
11
Deaths
22
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
1
0.17
W
Serqet
Anxiuhty
Serqet
4
3
3
1.83
L
Artemis
BLACK00001
Artemis
0
7
2
0.14
L
6
2
2
3.5
W
6
3
4
2.67
L
Susano
4
4
3
1.38
W
Ymir
Mantã
Ymir
7
0
5
9.5
W
2
1
0
2
L
Morgan Le Fay
disirlilith
Morgan Le Fay
1
6
3
0.42
W
Baron Samedi
giSantosOL
Baron Samedi
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,973
Damage
24,575
37,828
Taken
36,712
15,807
Mitigated
15,731
13,784
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,053
414
0
2,472
7,195
2,154
0
1,138
5,614
45,807
0
W
Serqet
Anxiuhty
Serqet
3,926
321
0
2,351
8,011
2,360
0
3,233
4,521
0
29,585
L
Artemis
BLACK00001
Artemis
2,815
2,102
0
487
6,082
1,540
592
4,357
1,676
0
11,229
L
8,610
1,347
136
2,990
10,023
7,879
0
5,238
4,466
30,837
0
W
8,715
3,221
0
3,593
8,076
2,629
248
2,690
5,162
42,546
5,104
L
Susano
4,908
1,409
0
927
5,667
1,867
0
2,067
3,600
0
18,035
W
Ymir
Mantã
Ymir
4,506
1,261
0
1,451
7,443
4,826
0
2,738
4,236
12,227
0
W
4,353
481
0
3,075
6,040
3,056
530
2,619
3,256
0
42,403
L
Morgan Le Fay
disirlilith
Morgan Le Fay
5,189
1,251
0
197
7,745
2,291
74
4,207
3,538
21,387
0
W
Baron Samedi
giSantosOL
Baron Samedi
4,473
870
221
3,093
8,258
2,936
0
4,019
3,737
48,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
29,217
341
Minions Killed
228
0
Camps Cleared
0
1,124,105
Distance Traveled
987,915
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,618
552
94
8
0
238,753
3
W
Serqet
7,107
592
73
6
0
230,005
0
L
Artemis
4,551
379
17
1
0
150,790
0
L
Terra
6,779
565
51
4
0
232,400
1
W
Zeus
7,977
665
88
7
0
204,938
4
L
Susano
5,781
482
28
2
0
149,632
0
W
Ymir
7,881
657
17
1
0
229,520
3
W
Chaac
7,093
591
87
7
0
244,586
3
L
Morgan Le Fay
5,488
457
38
3
0
216,340
0
W
Baron Samedi
6,752
563
76
6
0
215,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role