Player Matchup

Kali
Kali
AlmondAndy
Kali
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 62L
1,740 Elo+
Solo
Zhong Kui
Zhong Kui
EatMyAbsJimbo
Zhong Kui
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 115L
1,635 Elo+
Party 1
Janus
Janus
JackDecker3
Janus
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 3L
1,921 Elo+
Solo
Cupid
Cupid
NyamPomPom
Cupid
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 97L
1,695 Elo+
Party 1
Mulan
Mulan
zynful1
Mulan
Level 25
God Stats
1W - 5L
1,355 SR
Queue Stats
131W - 118L
1,545 Elo+
Solo
Team Averages
Level 23
1,471 SR
1,707 Elo+

VS

Team Averages
Level 21
1,611 SR
1,553 Elo+
Bakasura
Bakasura
CharybDisDic
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,605 Elo+
Party 2
Sun Wukong
Sun Wukong
DaSpoooog
Sun Wukong
Level 18
God Stats
7W - 6L
1,551 SR
Queue Stats
20W - 23L
1,423 Elo+
Solo
Danzaburou
Danzaburou
EldenVg
Danzaburou
Level 29
God Stats
8W - 3L
1,847 SR
Queue Stats
197W - 162L
1,561 Elo+
Solo
Ganesha
Ganesha
WontonSoop404
Ganesha
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,509 Elo+
Party 2
Chang'e
Chang'e
makiet
Chang'e
Level 14
God Stats
3W - 2L
1,656 SR
Queue Stats
26W - 15L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 7
12,158
675
23,800
16,397
7,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
EatMyAbsJimbo
Zhong Kui
16
2 / 3 / 9
10,271
571
10,882
15,096
11,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
8 / 1 / 8
11,138
619
10,790
6,371
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
19
9 / 0 / 8
11,688
649
10,107
13,837
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
zynful1
Mulan
16
2 / 3 / 8
9,822
546
6,118
17,590
12,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CharybDisDic
Bakasura
15
3 / 7 / 2
9,493
527
7,821
17,317
7,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
DaSpoooog
Sun Wukong
13
3 / 3 / 1
8,748
486
8,247
11,911
9,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
EldenVg
Danzaburou
12
2 / 10 / 1
7,637
424
9,106
16,395
4,239
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
14
1 / 7 / 5
9,026
501
4,995
19,826
15,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
makiet
Chang'e
17
2 / 3 / 1
9,537
530
9,691
13,405
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
30
Kills
11
11
Deaths
30
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
L
Bakasura
CharybDisDic
Bakasura
3
7
2
0.57
L
Sun Wukong
DaSpoooog
Sun Wukong
3
3
1
1.17
W
Zhong Kui
EatMyAbsJimbo
Zhong Kui
2
3
9
2.17
L
Danzaburou
EldenVg
Danzaburou
2
10
1
0.25
W
8
1
8
12
W
Cupid
9
0
8
13
L
Ganesha
1
7
5
0.5
L
Chang'e
makiet
Chang'e
2
3
1
0.83
W
Mulan
zynful1
Mulan
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,697
Damage
39,860
69,291
Taken
78,854
37,991
Mitigated
42,376
31,292
Healing
21,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,800
10,874
0
7,500
16,397
7,608
0
3,843
12,471
0
95,112
L
Bakasura
CharybDisDic
Bakasura
7,821
5,004
0
4,667
17,317
7,730
0
4,105
13,118
0
59,656
L
Sun Wukong
DaSpoooog
Sun Wukong
8,247
1,185
0
2,495
11,911
9,711
655
2,796
8,589
0
34,466
W
Zhong Kui
EatMyAbsJimbo
Zhong Kui
10,882
1,037
0
7,328
15,096
11,084
793
5,582
8,456
68,753
0
L
Danzaburou
EldenVg
Danzaburou
9,106
4,028
0
2,907
16,395
4,239
0
3,660
12,685
0
56,080
W
10,790
1,578
176
3,131
6,371
2,046
955
1,355
4,780
67,664
0
W
Cupid
10,107
6,133
830
6,432
13,837
4,978
3,093
2,767
10,489
0
97,393
L
Ganesha
4,995
879
657
3,457
19,826
15,574
0
4,359
15,419
17,697
0
L
Chang'e
makiet
Chang'e
9,691
926
709
6,559
13,405
5,122
0
6,752
6,653
71,985
0
W
Mulan
zynful1
Mulan
6,118
652
0
5,895
17,590
12,275
1,381
1,013
14,942
0
39,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,077
Gold Earned
44,441
605
Minions Killed
468
0
Camps Cleared
0
1,797,611
Distance Traveled
1,660,392
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,158
675
135
8
0
338,146
10
L
Bakasura
9,493
527
135
8
0
367,540
3
L
Sun Wukong
8,748
486
64
4
0
338,342
3
W
Zhong Kui
10,271
571
119
7
0
352,435
5
L
Danzaburou
7,637
424
108
6
0
277,634
6
W
Janus
11,138
619
126
7
0
377,899
6
W
Cupid
11,688
649
145
8
0
403,903
1
L
Ganesha
9,026
501
10
1
0
314,385
4
L
Chang'e
9,537
530
151
8
0
362,491
4
W
Mulan
9,822
546
80
4
0
325,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role