Player Matchup

Ymir
Ymir
Vainsz_7
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,049 Elo+
Party 1
Agni
Agni
of-one
Agni
Level 69
God Stats
2W - 2L
1,639 SR
Queue Stats
34W - 52L
1,367 Elo+
Party 1
Tiamat
Tiamat
sandman447
Tiamat
Level 134
God Stats
1W - 2L
1,540 SR
Queue Stats
9W - 8L
1,449 Elo+
Solo
Team Averages
Level 70
1,560 SR
1,288 Elo+

VS

Team Averages
Level 54
1,462 SR
1,424 Elo+
Hou Yi
Hou Yi
FaZe_OlTraX_22
Hou Yi
Level 27
God Stats
1W - 1L
1,297 SR
Queue Stats
37W - 79L
1,320 Elo+
Solo
Zeus
Zeus
Rose ONE2704
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,410 Elo+
Solo
Chaac
Chaac
kero33
Chaac
Level 128
God Stats
28W - 30L
1,589 SR
Queue Stats
140W - 153L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 2 / 6
8,403
560
1,122
10,919
15,301
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
of-one
Agni
11
0 / 9 / 5
8,283
552
4,027
11,721
3,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
sandman447
Tiamat
15
8 / 0 / 0
10,472
698
13,553
9,253
6,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
9,975
665
7,376
5,745
2,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 5
8,816
588
4,010
7,020
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
kero33
Chaac
15
7 / 3 / 3
10,498
700
17,096
18,563
20,688
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
8
Kills
11
11
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
0
4
5
0.63
L
Ymir
0
2
6
1.5
W
Chaac
kero33
Chaac
7
3
3
2.83
L
Agni
of-one
Agni
0
9
5
0.28
L
Tiamat
sandman447
Tiamat
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
28,482
31,893
Taken
31,328
25,762
Mitigated
25,365
3,314
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,376
3,770
0
801
5,745
2,188
287
3,566
1,981
0
28,702
W
4,010
759
0
616
7,020
2,489
424
5,871
813
20,928
0
L
Ymir
1,122
142
0
0
10,919
15,301
0
1,838
9,081
3,478
0
W
Chaac
kero33
Chaac
17,096
1,518
0
6,708
18,563
20,688
195
8,672
9,263
0
53,086
L
Agni
of-one
Agni
4,027
181
0
500
11,721
3,649
0
727
10,994
16,042
0
L
Tiamat
sandman447
Tiamat
13,553
1,114
0
2,814
9,253
6,812
0
1,491
7,762
41,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,158
Gold Earned
29,289
127
Minions Killed
171
3
Camps Cleared
9
789,937
Distance Traveled
762,498
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,975
665
64
4
4
271,140
1
W
Zeus
8,816
588
36
2
2
184,502
2
L
Ymir
8,403
560
8
1
0
250,032
1
W
Chaac
10,498
700
71
5
3
306,856
1
L
Agni
8,283
552
33
2
0
233,306
1
L
Tiamat
10,472
698
86
6
3
306,599
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role