Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Ghostemani
Susano
Level 44
God Stats
13W - 18L
1,384 SR
Queue Stats
190W - 208L
1,376 Elo+
Solo
Izanami
Izanami
Luciano_Blazzer
Izanami
Level 68
God Stats
21W - 14L
1,553 SR
Queue Stats
407W - 421L
1,421 Elo+
Solo
Scylla
Scylla
SnowWhiteQueem
Scylla
Level 159
God Stats
24W - 13L
1,622 SR
Queue Stats
121W - 116L
1,492 Elo+
Party 1
Nox
Nox
Wolfods
Nox
Level 160
God Stats
436W - 395L
1,487 SR
Queue Stats
574W - 555L
1,474 Elo+
Party 1
Team Averages
Level 118
1,509 SR
1,453 Elo+

VS

Team Averages
Level 46
1,386 SR
1,379 Elo+
Olorun
Olorun
Bingo_150_20
Olorun
Level 22
God Stats
4W - 4L
1,469 SR
Queue Stats
30W - 39L
1,366 Elo+
Party 2
Mulan
Mulan
Dvnteee_
Mulan
Level 80
God Stats
24W - 23L
1,491 SR
Queue Stats
410W - 433L
1,383 Elo+
Solo
Osiris
Osiris
RadamoniumTT
Osiris
Level 37
God Stats
2W - 6L
1,127 SR
Queue Stats
26W - 37L
1,389 Elo+
Solo
Danzaburou
Danzaburou
SKT-Matt
Danzaburou
Level 45
God Stats
3W - 4L
1,475 SR
Queue Stats
75W - 88L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
tostada_saturada
Kuzenbo
Level 45
God Stats
15W - 21L
1,370 SR
Queue Stats
449W - 513L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 2 / 4
6,356
578
3,504
6,076
2,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
Ghostemani
Susano
11
3 / 0 / 3
6,259
569
5,250
6,485
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 1
5,943
540
3,246
4,889
1,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 0 / 0
6,302
573
4,710
3,105
834
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
13
3 / 0 / 2
7,073
643
3,887
4,964
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
0 / 4 / 0
5,157
469
898
5,888
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Dvnteee_
Mulan
11
0 / 2 / 0
6,054
550
4,610
7,861
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
9
0 / 4 / 0
5,355
487
1,375
5,153
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SKT-Matt
Danzaburou
11
3 / 0 / 2
6,617
602
3,857
5,881
1,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 1
5,643
513
2,038
6,712
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
5
5
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
4
2
L
Olorun
0
4
0
0
L
Mulan
Dvnteee_
Mulan
0
2
0
0
W
Susano
Ghostemani
Susano
3
0
3
4.5
W
0
3
1
0.17
L
Osiris
0
4
0
0
L
Danzaburou
SKT-Matt
Danzaburou
3
0
2
4
W
3
0
0
3
W
Nox
3
0
2
4
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,597
Damage
12,778
25,519
Taken
31,495
8,703
Mitigated
13,050
10,225
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,504
1,137
638
2,062
6,076
2,641
0
1,278
4,798
0
11,168
L
Olorun
898
418
14
1,108
5,888
1,661
0
2,591
3,297
23,082
0
L
Mulan
Dvnteee_
Mulan
4,610
651
0
4,018
7,861
2,975
0
2,176
5,685
0
40,068
W
Susano
Ghostemani
Susano
5,250
1,022
0
2,731
6,485
1,970
0
581
5,904
0
32,696
W
3,246
1,876
0
1,054
4,889
1,338
624
859
4,030
0
38,215
L
Osiris
1,375
315
0
367
5,153
2,892
0
2,843
2,310
0
20,174
L
Danzaburou
SKT-Matt
Danzaburou
3,857
1,455
0
2,349
5,881
1,240
678
148
5,733
0
40,487
W
4,710
240
0
1,400
3,105
834
164
218
2,887
32,607
0
W
Nox
3,887
551
203
2,137
4,964
1,920
992
0
4,964
42,949
0
L
2,038
886
0
3,115
6,712
4,282
88
1,105
5,607
14,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
28,826
336
Minions Killed
314
0
Camps Cleared
0
1,040,631
Distance Traveled
1,046,876
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,356
578
22
2
0
216,154
3
L
Olorun
5,157
469
45
4
0
167,790
2
L
Mulan
6,054
550
97
9
0
241,647
4
W
Susano
6,259
569
58
5
0
232,164
4
W
Izanami
5,943
540
88
8
0
183,452
2
L
Osiris
5,355
487
49
4
0
223,302
2
L
Danzaburou
6,617
602
95
9
0
199,622
0
W
Scylla
6,302
573
69
6
0
209,865
3
W
Nox
7,073
643
99
9
0
198,996
5
L
Kuzenbo
5,643
513
28
3
0
214,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role