Player Matchup

Aphrodite
Aphrodite
Cj1010
Aphrodite
Level 149
God Stats
1W - 1L
1,530 SR
Queue Stats
88W - 65L
1,639 Elo+
Party 3
Yemoja
Yemoja
Fowlfreak
Yemoja
Level 83
God Stats
43W - 52L
1,427 SR
Queue Stats
106W - 120L
1,464 Elo+
Party 2
Zeus
Zeus
PozarKoshmar
Zeus
Level 9
God Stats
1W - 2L
1,269 SR
Queue Stats
1W - 8L
1,073 Elo+
Party 2
Hou Yi
Hou Yi
SeliaNyghtward
Hou Yi
Level 103
God Stats
38W - 35L
1,518 SR
Queue Stats
146W - 169L
1,450 Elo+
Party 2
Gilgamesh
Gilgamesh
lifenavy5
Gilgamesh
Level 114
God Stats
1W - 3L
1,387 SR
Queue Stats
18W - 21L
1,598 Elo+
Party 3
Team Averages
Level 92
1,426 SR
1,445 Elo+

VS

Team Averages
Level 79
1,486 SR
1,545 Elo+
Jing Wei
Jing Wei
BuffBabyTerrence
Jing Wei
Level 157
God Stats
5W - 9L
1,510 SR
Queue Stats
231W - 195L
1,585 Elo+
Party 1
Kukulkan
Kukulkan
Sephiroth1015
Kukulkan
Level 60
God Stats
2W - 3L
1,604 SR
Queue Stats
66W - 55L
1,626 Elo+
Party 1
Hun Batz
Hun Batz
Tazeer
Hun Batz
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 129L
1,578 Elo+
Party 1
Chronos
Chronos
ampdcartman
Chronos
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 44L
1,484 Elo+
Party 1
King Arthur
King Arthur
awkwardphil
King Arthur
Level 15
God Stats
5W - 5L
1,317 SR
Queue Stats
15W - 14L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cj1010
Aphrodite
18
3 / 2 / 4
11,601
967
10,125
12,917
8,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yemoja
Fowlfreak
Yemoja
18
1 / 4 / 5
11,771
981
5,153
20,960
25,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 5 / 2
10,430
869
5,301
9,636
4,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 4 / 3
11,997
1,000
16,626
15,928
6,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
lifenavy5
Gilgamesh
18
1 / 5 / 4
10,638
887
10,500
22,071
26,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

131

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 10
13,115
1,093
22,085
9,555
3,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Sephiroth1015
Kukulkan
18
2 / 3 / 11
11,404
950
20,620
10,561
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Tazeer
Hun Batz
18
6 / 0 / 11
12,116
1,010
17,190
10,442
6,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
ampdcartman
Chronos
18
2 / 2 / 10
11,007
917
9,310
10,047
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
awkwardphil
King Arthur
19
2 / 3 / 13
11,570
964
8,144
13,272
12,944
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
8
Kills
20
20
Deaths
8
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
L
Aphrodite
Cj1010
Aphrodite
3
2
4
2.5
L
Yemoja
Fowlfreak
Yemoja
1
4
5
0.88
L
0
5
2
0.2
L
3
4
3
1.13
W
Kukulkan
Sephiroth1015
Kukulkan
2
3
11
2.5
W
Hun Batz
Tazeer
Hun Batz
6
0
11
11.5
W
Chronos
ampdcartman
Chronos
2
2
10
3.5
W
King Arthur
awkwardphil
King Arthur
2
3
13
2.83
L
Gilgamesh
lifenavy5
Gilgamesh
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,705
Damage
77,349
81,512
Taken
53,877
72,160
Mitigated
32,009
28,541
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,085
12,728
0
1,177
9,555
3,939
0
4,222
5,333
0
62,547
L
Aphrodite
Cj1010
Aphrodite
10,125
869
7,656
5,396
12,917
8,721
0
3,531
9,218
31,108
0
L
Yemoja
Fowlfreak
Yemoja
5,153
1,021
8,047
4,805
20,960
25,685
0
8,550
12,081
15,561
0
L
5,301
504
0
515
9,636
4,591
0
2,732
6,860
37,380
0
L
16,626
8,272
0
2,035
15,928
6,754
0
7,294
8,403
0
51,449
W
Kukulkan
Sephiroth1015
Kukulkan
20,620
1,556
0
181
10,561
4,551
0
4,555
6,006
42,152
0
W
Hun Batz
Tazeer
Hun Batz
17,190
3,300
0
0
10,442
6,506
0
3,490
6,952
0
35,375
W
Chronos
ampdcartman
Chronos
9,310
2,395
190
1,251
10,047
4,069
0
4,527
5,520
12,596
0
W
King Arthur
awkwardphil
King Arthur
8,144
1,117
0
0
13,272
12,944
0
3,785
9,487
0
20,477
L
Gilgamesh
lifenavy5
Gilgamesh
10,500
2,747
0
87
22,071
26,409
0
6,850
15,020
0
20,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,437
Gold Earned
59,212
252
Minions Killed
254
11
Camps Cleared
6
1,183,227
Distance Traveled
1,307,011
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,115
1,093
107
9
3
291,361
1
L
Aphrodite
11,601
967
46
4
0
270,398
0
L
Yemoja
11,771
981
19
2
1
240,341
2
L
Zeus
10,430
869
102
9
1
163,546
0
L
Hou Yi
11,997
1,000
68
6
9
239,596
1
W
Kukulkan
11,404
950
66
6
2
248,901
0
W
Hun Batz
12,116
1,010
40
3
0
272,101
0
W
Chronos
11,007
917
10
1
0
247,072
0
W
King Arthur
11,570
964
31
3
1
247,576
0
L
Gilgamesh
10,638
887
17
1
0
269,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role