Player Matchup

Scylla
Scylla
Kabushkii
Scylla
Level 17
God Stats
7W - 7L
1,490 SR
Queue Stats
24W - 34L
1,252 Elo+
Solo
Hun Batz
Hun Batz
lilbuck84-YT
Hun Batz
Level 39
God Stats
4W - 5L
1,240 SR
Queue Stats
22W - 33L
1,308 Elo+
Party 2
Danzaburou
Danzaburou
mimac007
Danzaburou
Level 25
God Stats
3W - 4L
1,340 SR
Queue Stats
7W - 8L
1,350 Elo+
Party 2
Team Averages
Level 27
1,357 SR
1,303 Elo+

VS

Team Averages
Level 59
1,474 SR
1,267 Elo+
Fenrir
Fenrir
FOG Mika FS
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,237 Elo+
Party 1
Kukulkan
Kukulkan
FOG Thieving
Kukulkan
Level 157
God Stats
5W - 1L
1,639 SR
Queue Stats
150W - 158L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Smoke888
Cthulhu
Level 13
God Stats
6W - 14L
1,283 SR
Queue Stats
13W - 34L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kabushkii
Scylla
16
2 / 4 / 17
12,078
710
9,429
10,567
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
lilbuck84-YT
Hun Batz
16
16 / 9 / 7
13,640
802
21,347
19,838
7,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
mimac007
Danzaburou
15
9 / 8 / 12
13,012
765
18,660
19,282
6,851
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 12 / 8
11,173
657
3,854
20,675
12,066
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
FOG Thieving
Kukulkan
19
11 / 6 / 7
14,896
876
27,907
14,425
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Smoke888
Cthulhu
17
9 / 9 / 10
13,685
805
8,406
23,364
17,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
46
27
Kills
21
21
Deaths
27
36
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
12
8
0.42
W
Kukulkan
FOG Thieving
Kukulkan
11
6
7
2.42
L
Scylla
Kabushkii
Scylla
2
4
17
2.63
W
Cthulhu
Smoke888
Cthulhu
9
9
10
1.56
L
Hun Batz
lilbuck84-YT
Hun Batz
16
9
7
2.17
L
Danzaburou
mimac007
Danzaburou
9
8
12
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,436
Damage
40,167
49,687
Taken
58,464
17,413
Mitigated
33,710
3,374
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,854
876
0
248
20,675
12,066
652
2,384
18,291
0
11,518
W
Kukulkan
FOG Thieving
Kukulkan
27,907
1,626
120
3,580
14,425
4,393
1,459
4,256
10,169
82,036
0
L
Scylla
Kabushkii
Scylla
9,429
965
0
229
10,567
3,438
55
8,681
1,538
39,273
0
W
Cthulhu
Smoke888
Cthulhu
8,406
377
247
5,048
23,364
17,251
295
3,280
20,084
19,259
0
L
Hun Batz
lilbuck84-YT
Hun Batz
21,347
8,450
0
1,509
19,838
7,124
0
12,985
5,712
0
38,758
L
Danzaburou
mimac007
Danzaburou
18,660
11,548
45
1,591
19,282
6,851
47
12,742
5,954
0
40,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,730
Gold Earned
39,754
125
Minions Killed
173
2
Camps Cleared
7
768,042
Distance Traveled
820,384
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,173
657
16
1
2
269,407
0
W
Kukulkan
14,896
876
137
8
5
300,141
1
L
Scylla
12,078
710
64
4
0
277,583
0
W
Cthulhu
13,685
805
20
1
0
250,836
0
L
Hun Batz
13,640
802
26
2
2
245,330
0
L
Danzaburou
13,012
765
35
2
0
245,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role