Player Matchup

Medusa
Medusa
ELTE_slumped
Medusa
Level 8
God Stats
1W - 1L
1,353 SR
Queue Stats
5W - 9L
1,603 Elo+
Party 1
Hades
Hades
LhitSord
Hades
Level 33
God Stats
25W - 29L
1,423 SR
Queue Stats
74W - 109L
1,393 Elo+
Party 1
Eset
Eset
MrPotatoNeck
Eset
Level 16
God Stats
5W - 3L
1,454 SR
Queue Stats
47W - 36L
1,513 Elo+
Solo
Cliodhna
Cliodhna
VaIkynaz
Cliodhna
Level 7
God Stats
2W - 2L
1,310 SR
Queue Stats
7W - 5L
1,556 Elo+
Solo
Xing Tian
Xing Tian
scarycrazytroy12
Xing Tian
Level 29
God Stats
12W - 12L
1,608 SR
Queue Stats
277W - 293L
1,543 Elo+
Solo
Team Averages
Level 19
1,430 SR
1,522 Elo+

VS

Team Averages
Level 25
1,569 SR
1,541 Elo+
Medusa
Medusa
Boofiii
Medusa
Level 17
God Stats
3W - 2L
1,415 SR
Queue Stats
30W - 21L
1,532 Elo+
Solo
Nu Wa
Nu Wa
Spenc430
Nu Wa
Level 23
God Stats
6W - 3L
1,554 SR
Queue Stats
11W - 10L
1,558 Elo+
Solo
Ares
Ares
WTFJenks
Ares
Level 27
God Stats
18W - 13L
1,586 SR
Queue Stats
93W - 74L
1,528 Elo+
Solo
Hel
Hel
louisfrey
Hel
Level 28
God Stats
2W - 2L
1,611 SR
Queue Stats
133W - 122L
1,558 Elo+
Party 2
Set
Set
onmappelleovni
Set
Level 28
God Stats
9W - 8L
1,676 SR
Queue Stats
84W - 92L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 11 / 0
7,996
363
2,524
14,138
2,361
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
LhitSord
Hades
14
3 / 10 / 2
9,212
419
5,484
19,537
6,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
8 / 6 / 3
12,295
559
19,382
20,288
6,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
VaIkynaz
Cliodhna
14
4 / 9 / 8
10,268
467
10,363
19,164
5,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
17
7 / 6 / 4
11,015
501
13,985
20,740
17,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boofiii
Medusa
18
11 / 7 / 4
12,246
557
13,778
16,170
5,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Nu Wa
Spenc430
Nu Wa
17
1 / 5 / 15
10,680
485
8,613
12,304
4,350
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
16
5 / 1 / 16
12,115
551
10,933
13,360
14,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
16 / 3 / 6
12,504
568
22,767
19,130
8,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
9 / 8 / 3
12,526
569
15,885
18,115
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
86
23
Kills
42
42
Deaths
24
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Medusa
Boofiii
Medusa
11
7
4
1.86
L
Medusa
1
11
0
0.09
L
Hades
LhitSord
Hades
3
10
2
0.4
L
8
6
3
1.58
W
Nu Wa
Spenc430
Nu Wa
1
5
15
1.7
L
Cliodhna
VaIkynaz
Cliodhna
4
9
8
0.89
W
Ares
5
1
16
13
W
16
3
6
6.33
W
9
8
3
1.31
L
Xing Tian
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,738
Damage
71,976
93,867
Taken
79,079
38,026
Mitigated
41,492
16,905
Healing
20,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Boofiii
Medusa
13,778
4,465
0
250
16,170
5,748
3,503
6,942
8,527
0
84,402
L
Medusa
2,524
1,361
0
0
14,138
2,361
1,092
4,925
9,213
0
28,374
L
Hades
LhitSord
Hades
5,484
866
163
2,317
19,537
6,359
18
9,586
9,951
33,270
0
L
19,382
3,394
127
6,755
20,288
6,696
2,068
11,274
9,014
93,326
0
W
Nu Wa
Spenc430
Nu Wa
8,613
2,682
0
2,046
12,304
4,350
2,208
4,950
7,062
56,695
0
L
Cliodhna
VaIkynaz
Cliodhna
10,363
1,427
151
6,195
19,164
5,385
0
7,153
12,011
0
46,907
W
Ares
10,933
483
0
2,177
13,360
14,574
506
5,513
7,304
27,784
0
W
22,767
2,916
4,705
10,154
19,130
8,476
1,925
9,882
8,950
73,691
0
W
15,885
8,144
0
830
18,115
8,344
0
9,335
8,310
0
98,142
L
Xing Tian
13,985
1,020
0
1,197
20,740
17,225
112
9,528
11,212
47,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,786
Gold Earned
60,071
390
Minions Killed
496
0
Camps Cleared
0
1,762,959
Distance Traveled
1,983,390
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,246
557
145
7
0
355,307
0
L
Medusa
7,996
363
52
2
0
356,453
0
L
Hades
9,212
419
64
3
0
341,038
1
L
Eset
12,295
559
166
8
0
347,676
6
W
Nu Wa
10,680
485
95
4
0
370,211
2
L
Cliodhna
10,268
467
51
2
0
368,767
4
W
Ares
12,115
551
32
1
0
439,184
4
W
Hel
12,504
568
98
4
0
409,186
0
W
Set
12,526
569
126
6
0
409,502
0
L
Xing Tian
11,015
501
57
3
0
349,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role