Player Matchup

Cthulhu
Cthulhu
EE3twbqhlp34b
Cthulhu
Level 134
God Stats
2W - 3L
1,694 SR
Queue Stats
22W - 32L
1,394 Elo+
Party 3
Horus
Horus
GaMrDoGg
Horus
Level 148
God Stats
2W - 3L
1,386 SR
Queue Stats
29W - 45L
1,443 Elo+
Party 3
Fenrir
Fenrir
Kidwicked180
Fenrir
Level 149
God Stats
2W - 2L
1,583 SR
Queue Stats
32W - 42L
1,446 Elo+
Party 3
Tiamat
Tiamat
donrock123
Tiamat
Level 134
God Stats
1W - 3L
1,634 SR
Queue Stats
33W - 48L
1,453 Elo+
Party 3
Chernobog
Chernobog
xElysium43x
Chernobog
Level 79
God Stats
7W - 8L
1,533 SR
Queue Stats
32W - 43L
1,419 Elo+
Party 3
Team Averages
Level 129
1,566 SR
1,431 Elo+

VS

Team Averages
Level 102
1,582 SR
1,502 Elo+
Nox
Nox
EngineEpsilon
Nox
Level 18
God Stats
2W - 3L
1,358 SR
Queue Stats
23W - 26L
1,414 Elo+
Party 1
Neith
Neith
JoWayyy
Neith
Level 158
God Stats
16W - 15L
1,635 SR
Queue Stats
288W - 281L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Momogotfingered
Gilgamesh
Level 75
God Stats
10W - 8L
1,511 SR
Queue Stats
153W - 146L
1,566 Elo+
Party 2
Arachne
Arachne
XLolliChainX
Arachne
Level 97
God Stats
2W - 0L
1,796 SR
Queue Stats
9W - 6L
1,518 Elo+
Party 1
Yemoja
Yemoja
face beard
Yemoja
Level 160
God Stats
2W - 0L
1,609 SR
Queue Stats
411W - 378L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
1 / 4 / 13
12,796
673
18,181
25,226
25,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
GaMrDoGg
Horus
19
4 / 6 / 11
13,379
704
13,896
22,642
30,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
20
8 / 7 / 8
14,429
759
15,267
18,793
8,037
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
donrock123
Tiamat
19
2 / 6 / 10
12,299
647
14,117
20,529
12,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
xElysium43x
Chernobog
20
8 / 4 / 5
14,432
760
23,561
19,618
10,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 15
15,092
794
15,041
13,253
5,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
JoWayyy
Neith
19
2 / 5 / 9
12,640
665
11,205
14,986
6,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Momogotfingered
Gilgamesh
20
5 / 2 / 17
14,338
755
24,389
33,808
32,646
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
XLolliChainX
Arachne
20
12 / 7 / 9
16,092
847
27,756
29,589
12,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
face beard
Yemoja
20
3 / 2 / 16
14,210
748
15,044
19,967
18,618
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
93
23
Kills
27
27
Deaths
23
47
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
13
1.88
W
5
7
15
1.79
L
Horus
GaMrDoGg
Horus
4
6
11
1.58
W
Neith
JoWayyy
Neith
2
5
9
1.3
L
Fenrir
8
7
8
1.71
W
Gilgamesh
Momogotfingered
Gilgamesh
5
2
17
6.75
W
Arachne
XLolliChainX
Arachne
12
7
9
2.36
L
Tiamat
donrock123
Tiamat
2
6
10
1.17
W
Yemoja
face beard
Yemoja
3
2
16
5.5
L
Chernobog
xElysium43x
Chernobog
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,022
Damage
93,435
106,808
Taken
111,603
86,397
Mitigated
74,962
25,298
Healing
47,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
18,181
867
1,467
1,271
25,226
25,877
126
6,616
18,070
45,290
0
W
15,041
873
144
2,815
13,253
5,505
294
4,211
8,857
42,099
0
L
Horus
GaMrDoGg
Horus
13,896
4,842
4,478
6,803
22,642
30,176
44
5,273
17,179
0
26,696
W
Neith
JoWayyy
Neith
11,205
3,447
0
2,346
14,986
6,104
2,809
4,365
10,481
0
55,617
L
Fenrir
15,267
4,438
0
1,882
18,793
8,037
340
5,524
13,099
0
26,494
W
Gilgamesh
Momogotfingered
Gilgamesh
24,389
8,672
0
11,775
33,808
32,646
970
8,245
25,419
0
53,657
W
Arachne
XLolliChainX
Arachne
27,756
19,021
0
12,893
29,589
12,089
2,031
9,457
19,872
0
44,415
L
Tiamat
donrock123
Tiamat
14,117
484
273
3,856
20,529
12,034
138
6,180
14,263
56,825
0
W
Yemoja
face beard
Yemoja
15,044
1,603
7,309
9,743
19,967
18,618
751
6,565
13,127
45,446
0
L
Chernobog
xElysium43x
Chernobog
23,561
17,512
0
5,268
19,618
10,273
0
5,701
13,636
0
83,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,335
Gold Earned
72,372
410
Minions Killed
364
6
Camps Cleared
9
1,646,447
Distance Traveled
1,697,867
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,796
673
75
4
0
354,840
6
W
Nox
15,092
794
65
3
0
316,867
4
L
Horus
13,379
704
32
2
1
358,965
3
W
Neith
12,640
665
110
6
3
324,275
2
L
Fenrir
14,429
759
40
2
0
340,671
1
W
Gilgamesh
14,338
755
86
5
3
368,822
0
W
Arachne
16,092
847
47
2
1
354,237
1
L
Tiamat
12,299
647
115
6
2
304,078
6
W
Yemoja
14,210
748
56
3
2
333,666
12
L
Chernobog
14,432
760
148
8
3
287,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role