Player Matchup

Hachiman
Hachiman
BeazK0i
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,843 Elo+
Party 3
Ne Zha
Ne Zha
Bxmpy
Ne Zha
Level 125
God Stats
2W - 3L
1,532 SR
Queue Stats
70W - 66L
1,622 Elo+
Party 3
Raijin
Raijin
KoalaTeePuns
Raijin
Level 152
God Stats
1W - 1L
1,705 SR
Queue Stats
112W - 100L
1,627 Elo+
Party 3
Sun Wukong
Sun Wukong
Rivaillia
Sun Wukong
Level 28
God Stats
1W - 1L
1,673 SR
Queue Stats
19W - 29L
1,470 Elo+
Party 1
Ah Puch
Ah Puch
TheEndofAllDays
Ah Puch
Level 145
God Stats
1W - 1L
1,565 SR
Queue Stats
87W - 97L
1,487 Elo+
Party 1
Team Averages
Level 96
1,595 SR
1,610 Elo+

VS

Team Averages
Level 95
1,707 SR
1,673 Elo+
Cerberus
Cerberus
InfectedDalphin
Cerberus
Level 28
God Stats
1W - 0L
1,661 SR
Queue Stats
3W - 0L
1,792 Elo+
Party 2
Vulcan
Vulcan
PenguinMarine0
Vulcan
Level 129
God Stats
1W - 0L
1,320 SR
Queue Stats
47W - 28L
1,719 Elo+
Party 2
Hachiman
Hachiman
TheFloorMatt
Hachiman
Level 138
God Stats
3W - 0L
1,807 SR
Queue Stats
60W - 36L
1,706 Elo+
Party 2
Sobek
Sobek
Zaffirs
Sobek
Level 153
God Stats
1W - 0L
1,988 SR
Queue Stats
55W - 35L
1,694 Elo+
Party 2
Bellona
Bellona
coddestroyer99
Bellona
Level 29
God Stats
2W - 0L
1,758 SR
Queue Stats
9W - 9L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeazK0i
Hachiman
12
0 / 12 / 6
8,083
622
6,398
17,005
5,276
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
Bxmpy
Ne Zha
17
6 / 7 / 7
10,845
834
12,180
14,202
5,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Raijin
17
4 / 7 / 3
10,344
796
13,000
11,975
4,429
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Rivaillia
Sun Wukong
13
0 / 11 / 7
8,601
662
4,887
18,837
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 6 / 4
10,783
829
24,408
11,885
4,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 4 / 29
11,471
882
7,679
20,108
21,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 4 / 20
10,204
785
9,685
10,471
3,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
TheFloorMatt
Hachiman
20
24 / 2 / 13
13,313
1,024
28,319
12,516
5,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Zaffirs
Sobek
19
8 / 2 / 26
11,974
921
13,378
19,080
21,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 3 / 28
10,785
830
9,500
15,090
14,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
159
14
Kills
43
43
Deaths
15
27
Assists
116
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BeazK0i
Hachiman
0
12
6
0.25
L
Ne Zha
Bxmpy
Ne Zha
6
7
7
1.36
W
Cerberus
5
4
29
4.88
L
Raijin
4
7
3
0.79
W
4
4
20
3.5
L
Sun Wukong
Rivaillia
Sun Wukong
0
11
7
0.32
L
4
6
4
1
W
Hachiman
TheFloorMatt
Hachiman
24
2
13
15.25
W
Sobek
Zaffirs
Sobek
8
2
26
10.5
W
2
3
28
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,873
Damage
68,561
73,904
Taken
77,265
32,478
Mitigated
65,900
9,591
Healing
28,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BeazK0i
Hachiman
6,398
3,517
0
0
17,005
5,276
35
6,527
10,358
0
10,642
L
Ne Zha
Bxmpy
Ne Zha
12,180
2,553
964
2,234
14,202
5,734
0
7,392
6,810
0
18,472
W
Cerberus
7,679
353
383
3,434
20,108
21,343
187
9,257
10,851
15,000
0
L
Raijin
13,000
759
1,367
1,061
11,975
4,429
0
5,138
6,837
28,393
0
W
9,685
1,699
0
1,968
10,471
3,927
1,701
4,884
5,587
27,269
0
L
Sun Wukong
Rivaillia
Sun Wukong
4,887
957
23
1,677
18,837
12,890
0
7,110
11,727
0
10,894
L
24,408
91
481
1,784
11,885
4,149
41
4,956
6,929
56,750
0
W
Hachiman
TheFloorMatt
Hachiman
28,319
14,830
1,074
4,000
12,516
5,177
3,053
6,455
6,061
0
50,851
W
Sobek
Zaffirs
Sobek
13,378
444
2,640
7,681
19,080
21,314
571
9,661
8,515
28,359
0
W
9,500
2,349
4,286
2,847
15,090
14,139
176
7,151
7,939
2,009
17,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,656
Gold Earned
57,747
141
Minions Killed
154
0
Camps Cleared
0
988,805
Distance Traveled
1,301,092
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,083
622
5
0
0
186,481
0
L
Ne Zha
10,845
834
14
1
0
216,039
0
W
Cerberus
11,471
882
14
1
0
254,058
2
L
Raijin
10,344
796
40
3
0
197,512
0
W
Vulcan
10,204
785
39
3
0
237,916
0
L
Sun Wukong
8,601
662
5
0
0
173,018
0
L
Ah Puch
10,783
829
77
6
0
215,755
0
W
Hachiman
13,313
1,024
57
4
0
242,110
0
W
Sobek
11,974
921
30
2
0
281,508
0
W
Bellona
10,785
830
14
1
0
285,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role