Player Matchup

Eset
Eset
ATKPLAYCOI
Eset
Level 49
God Stats
8W - 8L
1,678 SR
Queue Stats
76W - 83L
1,551 Elo+
Party 2
Horus
Horus
PlusNinetySix
Horus
Level 85
God Stats
1W - 1L
1,483 SR
Queue Stats
153W - 160L
1,528 Elo+
Party 2
Janus
Janus
SPCAnonymous
Janus
Level 108
God Stats
3W - 1L
1,734 SR
Queue Stats
154W - 164L
1,526 Elo+
Party 2
Team Averages
Level 81
1,632 SR
1,535 Elo+

VS

Team Averages
Level 53
1,443 SR
1,448 Elo+
Sobek
Sobek
FabioDays
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,503 Elo+
Party 1
Neith
Neith
JuanDemon117
Neith
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 18L
1,338 Elo+
Party 1
Anubis
Anubis
jero521
Anubis
Level 127
God Stats
0W - 1L
1,329 SR
Queue Stats
31W - 38L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 11
10,290
792
7,195
7,913
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 13
9,492
730
5,675
11,640
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
9 / 2 / 7
10,648
819
16,175
7,842
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FabioDays
Sobek
11
2 / 7 / 5
8,822
679
4,703
16,042
20,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 6 / 5
8,657
666
7,703
9,122
3,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
jero521
Anubis
13
4 / 4 / 5
8,801
677
9,864
11,837
5,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
17
Kills
9
9
Deaths
17
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
4
11
2.63
L
Sobek
FabioDays
Sobek
2
7
5
0.64
L
3
6
5
0.92
W
3
3
13
3.17
W
9
2
7
6.25
L
Anubis
jero521
Anubis
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,045
Damage
22,270
27,395
Taken
37,001
12,768
Mitigated
29,882
7,325
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,195
1,067
852
693
7,913
2,413
979
5,396
2,517
25,965
0
L
Sobek
FabioDays
Sobek
4,703
649
0
1,252
16,042
20,655
44
8,348
6,722
7,611
0
L
7,703
3,406
0
1,411
9,122
3,418
560
7,728
1,296
0
21,753
W
5,675
2,516
2,155
3,625
11,640
7,972
364
5,657
5,983
0
17,754
W
16,175
839
0
0
7,842
2,383
1,348
3,794
4,048
43,658
0
L
Anubis
jero521
Anubis
9,864
927
0
4,341
11,837
5,809
288
6,894
4,670
46,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,430
Gold Earned
26,280
141
Minions Killed
117
6
Camps Cleared
5
729,595
Distance Traveled
600,573
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,290
792
47
4
2
247,707
3
L
Sobek
8,822
679
5
0
0
201,140
2
L
Neith
8,657
666
32
2
2
193,153
0
W
Horus
9,492
730
36
3
0
235,214
3
W
Janus
10,648
819
58
4
4
246,674
4
L
Anubis
8,801
677
80
6
3
206,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role