Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Maryjane4205331
Chaac
Level 82
God Stats
27W - 14L
1,627 SR
Queue Stats
352W - 323L
1,494 Elo+
Solo
Artio
Artio
eddy1625
Artio
Level 140
God Stats
17W - 12L
1,465 SR
Queue Stats
717W - 699L
1,530 Elo+
Party 3
Medusa
Medusa
pureXwhites215
Medusa
Level 62
God Stats
20W - 16L
1,488 SR
Queue Stats
78W - 98L
1,428 Elo+
Party 3
Scylla
Scylla
silent_scope2kil
Scylla
Level 106
God Stats
3W - 6L
1,634 SR
Queue Stats
243W - 247L
1,518 Elo+
Party 1
Team Averages
Level 99
1,543 SR
1,494 Elo+

VS

Team Averages
Level 95
1,566 SR
1,464 Elo+
Nox
Nox
Sonicherowolf1
Nox
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 220L
1,447 Elo+
Party 2
Jormungandr
Jormungandr
The_LOL_Gamer16
Jormungandr
Level 86
God Stats
10W - 12L
1,541 SR
Queue Stats
207W - 172L
1,470 Elo+
Party 2
Medusa
Medusa
bpday00
Medusa
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,446 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ghostkiller7315
Tsukuyomi
Level 68
God Stats
2W - 5L
1,543 SR
Queue Stats
217W - 188L
1,474 Elo+
Solo
Achilles
Achilles
sheldorf11
Achilles
Level 123
God Stats
2W - 1L
1,744 SR
Queue Stats
212W - 188L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
3 / 7 / 3
10,012
455
7,819
18,184
8,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 2 / 4
11,808
537
20,452
23,081
23,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artio
eddy1625
Artio
16
4 / 2 / 11
10,325
469
7,528
19,666
21,486
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 1 / 4
11,096
504
13,738
16,288
7,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
9 / 1 / 3
11,689
531
15,442
13,934
5,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
10,214
464
7,494
11,966
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
The_LOL_Gamer16
Jormungandr
13
0 / 4 / 5
8,913
405
11,316
19,580
17,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
bpday00
Medusa
16
0 / 6 / 4
9,304
423
9,085
13,839
4,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
ghostkiller7315
Tsukuyomi
16
3 / 6 / 3
10,153
462
10,686
16,328
7,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
sheldorf11
Achilles
17
6 / 6 / 2
10,933
497
17,695
24,795
26,776
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
27
Kills
13
13
Deaths
27
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
7
3
0.64
W
6
2
4
4
L
4
5
1
0.9
L
Jormungandr
The_LOL_Gamer16
Jormungandr
0
4
5
0.63
L
Medusa
bpday00
Medusa
0
6
4
0.33
W
Artio
eddy1625
Artio
4
2
11
4.75
L
Tsukuyomi
ghostkiller7315
Tsukuyomi
3
6
3
0.75
W
5
1
4
7
L
Achilles
sheldorf11
Achilles
6
6
2
1.17
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,979
Damage
56,276
91,153
Taken
86,508
66,573
Mitigated
59,946
38,692
Healing
15,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,819
760
0
5,101
18,184
8,441
412
3,309
14,875
0
72,597
W
20,452
3,496
0
9,720
23,081
23,845
159
3,333
19,748
11,048
77,845
L
7,494
368
0
2,198
11,966
4,009
244
5,943
5,719
52,437
0
L
Jormungandr
The_LOL_Gamer16
Jormungandr
11,316
2,192
0
850
19,580
17,872
319
5,354
13,686
40,274
0
L
Medusa
bpday00
Medusa
9,085
3,315
0
2,167
13,839
4,116
238
3,512
10,230
0
74,509
W
Artio
eddy1625
Artio
7,528
658
2,484
8,390
19,666
21,486
350
4,229
15,437
43,261
0
L
Tsukuyomi
ghostkiller7315
Tsukuyomi
10,686
2,562
0
2,736
16,328
7,173
0
5,379
10,707
0
68,236
W
13,738
6,209
0
7,798
16,288
7,774
1,001
2,943
13,345
0
101,746
L
Achilles
sheldorf11
Achilles
17,695
2,255
0
7,698
24,795
26,776
0
5,949
16,868
0
60,634
W
15,442
859
296
4,903
13,934
5,027
153
4,996
8,938
70,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,930
Gold Earned
49,517
601
Minions Killed
482
0
Camps Cleared
0
2,099,097
Distance Traveled
1,956,185
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,012
455
112
5
0
419,242
6
W
Chaac
11,808
537
161
7
0
425,687
9
L
Nox
10,214
464
101
5
0
361,299
6
L
Jormungandr
8,913
405
62
3
0
388,895
0
L
Medusa
9,304
423
115
5
0
390,019
5
W
Artio
10,325
469
74
3
0
442,394
9
L
Tsukuyomi
10,153
462
94
4
0
420,315
4
W
Medusa
11,096
504
128
6
0
408,871
3
L
Achilles
10,933
497
110
5
0
395,657
4
W
Scylla
11,689
531
126
6
0
402,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role