Player Matchup

Mulan
Mulan
Diamond V
 
Mulan
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum I
 
Cabrakan
Platinum I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
CrackedAtFeeding
Hou Yi
Platinum II
Level 117
God Stats
3W - 3L
1,466 SR
Queue Stats
134W - 111L
1,990 MMR
Party 2
Ullr
Ullr
Diamond IV
Kyomane
Ullr
Diamond IV
Level 128
God Stats
8W - 6L
1,644 SR
Queue Stats
232W - 233L
2,135 MMR
Solo
Scylla
Scylla
Diamond V
Railcommand
Scylla
Diamond V
Level 125
God Stats
66W - 54L
1,644 SR
Queue Stats
1,520W - 1,514L
1,993 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,551 SR
1,824 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,484 SR
1,782 MMR
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond V
ThePaulster12
Neith
Diamond V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,966 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Zekex
Gilgamesh
Platinum II
Level 160
God Stats
1W - 6L
1,308 SR
Queue Stats
210W - 194L
1,964 MMR
Party 1
Thor
Thor
Platinum I
ggknowre
Thor
Platinum I
Level 160
God Stats
154W - 157L
1,612 SR
Queue Stats
773W - 762L
1,979 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
7 / 1 / 1
9,513
634
11,379
10,818
9,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cabrakan
 
Cabrakan
11
3 / 3 / 5
7,660
511
3,318
14,751
13,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 0 / 1
9,215
614
5,562
8,966
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ullr
Kyomane
Ullr
13
4 / 5 / 4
8,070
538
6,002
10,460
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
15
4 / 5 / 4
9,115
608
6,796
8,533
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
OdinSetTiamatLokiArtio

VS

Bans
GebTsukuyomiGaneshaSusanoYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 6 / 5
7,845
523
6,990
6,997
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
 
Vulcan
13
0 / 3 / 4
7,528
502
7,123
6,687
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 6 / 3
7,173
478
5,379
10,278
2,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Zekex
Gilgamesh
13
2 / 4 / 1
7,484
499
3,857
14,024
7,548
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
14
8 / 2 / 4
8,738
583
8,075
9,538
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
21
Kills
14
14
Deaths
21
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
1
1
7.5
W
Cabrakan
 
Cabrakan
3
3
5
1.83
L
Merlin
 
Merlin
2
6
5
0.75
L
Vulcan
 
Vulcan
0
3
4
0.67
W
3
0
1
3.5
W
Ullr
Kyomane
Ullr
4
5
4
1.2
W
Scylla
4
5
4
1.2
L
2
6
3
0.58
L
Gilgamesh
Zekex
Gilgamesh
2
4
1
0.63
L
Thor
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,057
Damage
31,424
53,528
Taken
47,524
31,593
Mitigated
17,686
15,667
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,379
1,083
0
4,205
10,818
9,197
98
2,416
8,373
0
60,876
W
Cabrakan
 
Cabrakan
3,318
400
0
4,726
14,751
13,091
0
5,997
8,548
12,727
0
L
Merlin
 
Merlin
6,990
177
0
705
6,997
2,034
74
2,383
4,431
47,536
0
L
Vulcan
 
Vulcan
7,123
2,093
0
1,331
6,687
2,157
0
653
6,034
51,402
0
W
5,562
3,550
0
2,847
8,966
2,849
0
3,141
5,608
0
70,567
W
Ullr
Kyomane
Ullr
6,002
1,781
0
2,086
10,460
3,829
294
4,121
6,297
0
45,713
W
Scylla
6,796
555
0
1,803
8,533
2,627
0
2,498
6,035
60,562
0
L
5,379
2,411
0
1,670
10,278
2,377
0
2,994
7,061
0
43,300
L
Gilgamesh
Zekex
Gilgamesh
3,857
722
0
3,137
14,024
7,548
0
551
12,827
3,852
34,157
L
Thor
8,075
2,438
0
1,467
9,538
3,570
0
4,798
4,624
0
54,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,573
Gold Earned
38,768
476
Minions Killed
442
0
Camps Cleared
0
1,373,442
Distance Traveled
1,439,101
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,513
634
109
7
0
298,313
2
W
Cabrakan
7,660
511
10
1
0
270,668
6
L
Merlin
7,845
523
93
6
0
283,121
3
L
Vulcan
7,528
502
109
7
0
292,496
1
W
Hou Yi
9,215
614
151
10
0
275,478
5
W
Ullr
8,070
538
77
5
0
251,180
4
W
Scylla
9,115
608
129
9
0
277,803
4
L
Neith
7,173
478
82
5
0
268,777
5
L
Gilgamesh
7,484
499
77
5
0
305,329
2
L
Thor
8,738
583
81
5
0
289,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role