Player Matchup

Serqet
Serqet
Bowqa
Serqet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 41L
1,501 Elo+
Party 2
Olorun
Olorun
Liam Geesen
Olorun
Level 145
God Stats
3W - 2L
1,685 SR
Queue Stats
351W - 247L
1,461 Elo+
Party 2
Tiamat
Tiamat
Scribbull
Tiamat
Level 104
God Stats
2W - 4L
1,550 SR
Queue Stats
243W - 184L
1,527 Elo+
Party 2
Ne Zha
Ne Zha
SirInkington
Ne Zha
Level 105
God Stats
6W - 2L
1,939 SR
Queue Stats
90W - 63L
1,551 Elo+
Party 2
Guan Yu
Guan Yu
Turkish Rage
Guan Yu
Level 27
God Stats
6W - 3L
1,801 SR
Queue Stats
169W - 121L
1,579 Elo+
Party 2
Team Averages
Level 98
1,695 SR
1,524 Elo+

VS

Team Averages
Level 61
1,458 SR
1,445 Elo+
Skadi
Skadi
I am18002738255
Skadi
Level 12
God Stats
6W - 1L
1,623 SR
Queue Stats
13W - 8L
1,525 Elo+
Party 1
Tyr
Tyr
Khulil
Tyr
Level 87
God Stats
1W - 3L
1,460 SR
Queue Stats
148W - 161L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
Kxeja
Hun Batz
Level 101
God Stats
2W - 2L
1,353 SR
Queue Stats
139W - 148L
1,421 Elo+
Party 1
Ra
Ra
Raging Toxin
Ra
Level 7
God Stats
51W - 48L
1,577 SR
Queue Stats
188W - 212L
1,417 Elo+
Party 1
Hel
Hel
Wtue
Hel
Level 100
God Stats
1W - 1L
1,277 SR
Queue Stats
171W - 187L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bowqa
Serqet
19
6 / 4 / 5
11,952
498
11,449
16,677
6,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
17
0 / 4 / 3
10,911
455
10,740
16,727
11,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
Scribbull
Tiamat
17
6 / 6 / 2
11,666
486
16,019
14,136
9,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
16
1 / 7 / 4
10,773
449
11,679
26,132
19,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Turkish Rage
Guan Yu
18
1 / 4 / 4
11,355
473
12,813
13,761
17,989
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 5
14,147
589
22,587
14,064
5,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Khulil
Tyr
18
3 / 2 / 10
12,294
512
11,007
22,265
26,049
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Kxeja
Hun Batz
20
4 / 2 / 9
13,182
549
10,646
18,043
8,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 7 / 5
10,293
429
4,987
14,534
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
Wtue
Hel
17
5 / 4 / 10
12,149
506
12,956
24,423
17,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
14
Kills
24
25
Deaths
15
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Serqet
Bowqa
Serqet
6
4
5
2.13
W
12
0
5
14.5
W
Tyr
Khulil
Tyr
3
2
10
4
W
Hun Batz
Kxeja
Hun Batz
4
2
9
4.25
L
Olorun
0
4
3
0.38
W
0
7
5
0.36
L
Tiamat
Scribbull
Tiamat
6
6
2
1.17
L
Ne Zha
1
7
4
0.43
L
Guan Yu
Turkish Rage
Guan Yu
1
4
4
0.75
W
Hel
Wtue
Hel
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,700
Damage
62,183
87,433
Taken
93,329
63,861
Mitigated
62,365
28,803
Healing
31,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Bowqa
Serqet
11,449
1,342
0
4,334
16,677
6,005
0
2,843
13,822
0
71,668
W
22,587
9,289
0
4,536
14,064
5,279
4,294
4,545
8,943
0
121,205
W
Tyr
Khulil
Tyr
11,007
2,889
0
6,303
22,265
26,049
595
4,040
17,562
0
72,174
W
Hun Batz
Kxeja
Hun Batz
10,646
1,236
0
3,031
18,043
8,898
0
6,977
10,414
0
116,168
L
Olorun
10,740
5,288
557
7,880
16,727
11,292
0
2,465
14,262
84,133
0
W
4,987
409
380
3,175
14,534
4,848
563
2,499
11,263
57,215
0
L
Tiamat
Scribbull
Tiamat
16,019
163
0
2,852
14,136
9,553
0
4,043
9,991
73,896
0
L
Ne Zha
11,679
3,086
409
8,041
26,132
19,022
0
6,812
19,208
139
52,309
L
Guan Yu
Turkish Rage
Guan Yu
12,813
866
1,642
3,088
13,761
17,989
110
1,538
12,207
10,248
54,627
W
Hel
Wtue
Hel
12,956
1,491
3,690
10,311
24,423
17,291
554
11,299
11,679
49,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,657
Gold Earned
62,065
620
Minions Killed
647
0
Camps Cleared
0
2,236,634
Distance Traveled
2,362,034
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,952
498
122
5
0
500,534
3
W
Skadi
14,147
589
175
7
0
488,605
7
W
Tyr
12,294
512
133
6
0
486,260
4
W
Hun Batz
13,182
549
171
7
0
521,188
8
L
Olorun
10,911
455
144
6
0
424,418
0
W
Ra
10,293
429
92
4
0
428,084
0
L
Tiamat
11,666
486
149
6
0
419,116
1
L
Ne Zha
10,773
449
55
2
0
436,545
3
L
Guan Yu
11,355
473
150
6
0
456,021
4
W
Hel
12,149
506
76
3
0
437,897
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role