Player Matchup

Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Skremsher
Bacchus
Level 103
God Stats
3W - 0L
1,599 SR
Queue Stats
33W - 26L
1,571 Elo+
Party 1
Terra
Terra
ωαιƒυ
Terra
Level 49
God Stats
2W - 2L
1,457 SR
Queue Stats
8W - 5L
1,663 Elo+
Party 1
Team Averages
Level 91
1,519 SR
1,578 Elo+

VS

Team Averages
Level 130
1,455 SR
1,581 Elo+
Bellona
Bellona
JokerNoseExtrem
Bellona
Level 155
God Stats
2W - 2L
1,613 SR
Queue Stats
16W - 8L
1,698 Elo+
Party 2
Nox
Nox
SpookyMookie
Nox
Level 112
God Stats
2W - 6L
1,359 SR
Queue Stats
80W - 91L
1,365 Elo+
Party 2
Bacchus
Bacchus
ZockerRaphael
Bacchus
Level 124
God Stats
1W - 2L
1,394 SR
Queue Stats
46W - 20L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
7 / 1 / 10
7,725
966
8,824
5,613
1,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Skremsher
Bacchus
11
4 / 0 / 12
7,246
906
4,463
7,922
8,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Terra
12
6 / 0 / 11
7,355
919
9,214
6,281
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,955
619
3,140
9,900
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 0
5,757
720
4,265
7,137
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
8
0 / 4 / 1
5,416
677
5,814
9,196
8,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
17
Kills
1
1
Deaths
17
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
10
12
L
0
8
0
0
W
Bacchus
Skremsher
Bacchus
4
0
12
10
L
1
5
0
0.2
L
Bacchus
0
4
1
0.13
W
Terra
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,501
Damage
13,219
19,816
Taken
26,233
12,629
Mitigated
15,188
9,527
Healing
2,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,824
4,594
0
425
5,613
1,972
1,684
2,487
2,904
0
37,578
L
3,140
671
0
523
9,900
4,279
0
4,591
5,043
0
13,419
W
Bacchus
Skremsher
Bacchus
4,463
570
482
2,574
7,922
8,084
612
3,573
3,824
9,590
0
L
4,265
417
208
477
7,137
2,173
0
4,498
2,559
11,350
0
L
Bacchus
5,814
612
46
1,281
9,196
8,736
0
4,079
4,954
10,943
0
W
Terra
9,214
865
3,319
2,727
6,281
2,573
372
3,164
2,740
25,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,326
Gold Earned
16,128
112
Minions Killed
59
7
Camps Cleared
0
525,542
Distance Traveled
435,005
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,725
966
53
7
4
165,104
2
L
Bellona
4,955
619
16
2
0
148,057
0
W
Bacchus
7,246
906
7
1
2
177,164
2
L
Nox
5,757
720
27
3
0
134,263
0
L
Bacchus
5,416
677
16
2
0
152,685
1
W
Terra
7,355
919
52
7
1
183,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role