Player Matchup

Nike
Nike
Platinum II
Coldsith
Nike
Platinum II
Level 151
God Stats
3W - 1L
1,717 SR
Queue Stats
69W - 27L
1,830 MMR
Party 1
Chronos
Chronos
Platinum I
MyNameIsLame
Chronos
Platinum I
Level 157
God Stats
48W - 2L
1,963 SR
Queue Stats
124W - 26L
1,916 MMR
Party 1
Geb
Geb
Platinum II
whaaaaaaaaaat
Geb
Platinum II
Level 120
God Stats
7W - 0L
1,500 SR
Queue Stats
9W - 0L
1,500 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,727 SR
1,748 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,677 SR
1,529 MMR
Sol
Sol
Bronze III
Liomithon
Sol
Bronze III
Level 85
God Stats
0W - 1L
1,950 SR
Queue Stats
8W - 4L
1,504 MMR
Solo
Sobek
Sobek
Gold V
Pandemyxx
Sobek
Gold V
Level 97
God Stats
0W - 2L
1,526 SR
Queue Stats
52W - 61L
1,368 MMR
Party 2
Nemesis
Nemesis
Platinum III
Redpokemon200
Nemesis
Platinum III
Level 124
God Stats
0W - 2L
1,554 SR
Queue Stats
65W - 69L
1,714 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
3 / 4 / 14
11,426
672
14,372
15,397
17,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
MyNameIsLame
Chronos
17
11 / 2 / 6
12,874
757
21,389
17,678
16,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 1 / 14
13,114
771
13,604
15,782
22,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneGilgameshTiamatThothMorgan Le Fay

VS

Bans
BacchusAresAchillesGuan YuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 0
12,625
743
17,634
19,253
6,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
Pandemyxx
Sobek
13
0 / 7 / 7
10,619
625
7,403
22,924
28,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
13
1 / 5 / 6
9,791
576
10,646
20,800
15,456
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
19
Kills
7
7
Deaths
19
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nike
3
4
14
2.5
L
6
7
0
0.86
W
Chronos
MyNameIsLame
Chronos
11
2
6
7
L
Sobek
Pandemyxx
Sobek
0
7
7
0.5
L
Nemesis
1
5
6
0.8
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,365
Damage
35,683
48,857
Taken
62,977
56,632
Mitigated
50,495
10,842
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
14,372
2,188
0
1,025
15,397
17,752
63
8,576
6,804
0
33,761
L
17,634
8,339
0
6,706
19,253
6,761
756
9,118
10,135
70,842
0
W
Chronos
MyNameIsLame
Chronos
21,389
7,396
0
3,714
17,678
16,120
2,319
7,990
9,625
78,090
0
L
Sobek
Pandemyxx
Sobek
7,403
639
0
5,944
22,924
28,278
23
14,982
7,942
20,139
0
L
Nemesis
10,646
4,385
0
1,858
20,800
15,456
0
11,471
9,329
313
23,968
W
13,604
2,057
0
6,103
15,782
22,760
551
9,058
6,724
27,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,414
Gold Earned
33,035
182
Minions Killed
161
10
Camps Cleared
4
1,006,172
Distance Traveled
919,514
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,426
672
39
2
4
315,686
2
L
Sol
12,625
743
113
7
2
267,060
3
W
Chronos
12,874
757
125
7
2
345,235
1
L
Sobek
10,619
625
22
1
0
323,266
6
L
Nemesis
9,791
576
26
2
2
329,188
2
W
Geb
13,114
771
18
1
4
345,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role