Player Matchup

Ao Kuang
Ao Kuang
BestMedicSenpai
Ao Kuang
Level 85
God Stats
3W - 5L
1,469 SR
Queue Stats
86W - 73L
1,543 Elo+
Party 1
Vulcan
Vulcan
Drakkarnis
Vulcan
Level 42
God Stats
6W - 6L
1,705 SR
Queue Stats
17W - 17L
1,569 Elo+
Party 1
Rama
Rama
MalusThe16Th_
Rama
Level 83
God Stats
1W - 2L
1,439 SR
Queue Stats
80W - 86L
1,503 Elo+
Party 1
Ares
Ares
c4pt4incrunch000
Ares
Level 28
God Stats
1W - 3L
1,615 SR
Queue Stats
9W - 7L
1,544 Elo+
Party 3
Gilgamesh
Gilgamesh
fortboyzhoxton
Gilgamesh
Level 15
God Stats
0W - 1L
1,651 SR
Queue Stats
7W - 3L
1,674 Elo+
Party 3
Team Averages
Level 51
1,576 SR
1,566 Elo+

VS

Team Averages
Level 59
1,729 SR
1,554 Elo+
Hachiman
Hachiman
 
Hachiman
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DigitalRifleman
Ra
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,464 Elo+
Party 2
Cabrakan
Cabrakan
PainTrainal
Cabrakan
Level 65
God Stats
53W - 16L
1,858 SR
Queue Stats
153W - 81L
1,644 Elo+
Party 2
Baron Samedi
Baron Samedi
Swuump
Baron Samedi
Level 35
God Stats
2W - 0L
1,860 SR
Queue Stats
51W - 25L
1,671 Elo+
Party 2
Fenrir
Fenrir
xXTA1N0CHAMPXx
Fenrir
Level 22
God Stats
3W - 1L
1,928 SR
Queue Stats
19W - 16L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
4 / 5 / 1
9,832
756
8,448
16,644
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
Drakkarnis
Vulcan
15
2 / 6 / 1
9,196
707
10,379
9,020
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 0 / 1
7,073
544
689
2,326
668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 3
8,194
630
5,425
12,323
13,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
fortboyzhoxton
Gilgamesh
15
0 / 3 / 3
8,667
667
10,652
18,105
16,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
6 / 1 / 9
10,714
824
16,118
7,123
3,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 2 / 10
10,215
786
6,792
7,812
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
PainTrainal
Cabrakan
18
6 / 1 / 10
12,164
936
9,133
14,465
18,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Swuump
Baron Samedi
16
1 / 1 / 14
9,542
734
9,354
10,185
11,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 1 / 2
10,048
773
6,309
8,390
3,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
17
17
Deaths
6
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
9
10.5
L
Ao Kuang
4
5
1
0.9
W
2
2
10
3.5
L
Vulcan
Drakkarnis
Vulcan
2
6
1
0.42
L
0
0
1
0.5
W
Cabrakan
PainTrainal
Cabrakan
6
1
10
11
W
Baron Samedi
Swuump
Baron Samedi
1
1
14
8
L
0
3
3
0.5
L
Gilgamesh
fortboyzhoxton
Gilgamesh
0
3
3
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,593
Damage
47,706
58,418
Taken
47,975
40,799
Mitigated
40,228
9,021
Healing
19,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
16,118
10,195
0
2,400
7,123
3,405
3,251
3,116
4,007
0
44,987
L
Ao Kuang
8,448
2,453
0
3,539
16,644
7,101
0
7,980
8,664
35,106
2,034
W
6,792
995
3,788
1,499
7,812
3,721
320
3,223
4,589
54,789
0
L
Vulcan
Drakkarnis
Vulcan
10,379
4,082
0
9
9,020
3,779
26
5,164
3,856
42,468
0
L
689
636
0
500
2,326
668
0
895
1,431
0
8,663
W
Cabrakan
PainTrainal
Cabrakan
9,133
1,302
0
2,922
14,465
18,045
209
8,812
5,653
19,085
0
W
Baron Samedi
Swuump
Baron Samedi
9,354
775
2,233
5,097
10,185
11,300
774
4,561
5,624
27,875
0
L
5,425
107
0
982
12,323
13,041
0
4,491
7,832
8,721
0
L
Gilgamesh
fortboyzhoxton
Gilgamesh
10,652
1,366
1,375
2,616
18,105
16,210
0
6,975
11,130
0
31,681
W
6,309
1,162
0
1,557
8,390
3,757
0
4,453
3,937
0
38,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
52,683
229
Minions Killed
326
6
Camps Cleared
10
1,014,675
Distance Traveled
1,363,678
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,714
824
55
4
1
257,313
0
L
Ao Kuang
9,832
756
85
7
1
245,432
0
W
Ra
10,215
786
135
10
2
274,884
0
L
Vulcan
9,196
707
70
5
1
211,171
0
L
Rama
7,073
544
20
2
1
61,930
0
W
Cabrakan
12,164
936
25
2
0
289,420
0
W
Baron Samedi
9,542
734
39
3
0
238,868
2
L
Ares
8,194
630
8
1
0
254,072
0
L
Gilgamesh
8,667
667
46
4
3
242,070
0
W
Fenrir
10,048
773
72
6
7
303,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role