Player Matchup

He Bo
He Bo
EdibleBones
He Bo
Level 67
God Stats
2W - 0L
1,592 SR
Queue Stats
83W - 93L
1,505 Elo+
Party 1
Fenrir
Fenrir
Kinhossj
Fenrir
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 22L
1,416 Elo+
Solo
Amaterasu
Amaterasu
Ohweepingwillow
Amaterasu
Level 23
God Stats
2W - 1L
1,713 SR
Queue Stats
60W - 53L
1,543 Elo+
Solo
Artemis
Artemis
ddayunbanme
Artemis
Level 7
God Stats
3W - 1L
1,705 SR
Queue Stats
10W - 6L
1,591 Elo+
Party 1
Vulcan
Vulcan
havemywaywithyou
Vulcan
Level 28
God Stats
3W - 1L
1,748 SR
Queue Stats
136W - 140L
1,598 Elo+
Solo
Team Averages
Level 26
1,652 SR
1,531 Elo+

VS

Team Averages
Level 32
1,611 SR
1,539 Elo+
Bellona
Bellona
 
Bellona
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Cyilical
Hachiman
Level 16
God Stats
4W - 7L
1,520 SR
Queue Stats
121W - 101L
1,503 Elo+
Solo
Thanatos
Thanatos
GuerriereGod
Thanatos
Level 13
God Stats
15W - 6L
1,781 SR
Queue Stats
36W - 17L
1,711 Elo+
Party 3
Ra
Ra
Moms Book Club
Ra
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 125L
1,404 Elo+
Party 3
Ares
Ares
SimpForRias-
Ares
Level 10
God Stats
1W - 1L
1,753 SR
Queue Stats
23W - 33L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 2
3,759
752
1,405
2,729
347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Kinhossj
Fenrir
5
0 / 5 / 1
3,270
654
862
3,932
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Ohweepingwillow
Amaterasu
5
1 / 0 / 1
3,715
743
1,000
3,229
1,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ddayunbanme
Artemis
6
1 / 0 / 0
3,597
719
496
1,480
295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
3 / 0 / 1
4,377
875
2,346
1,334
461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
3
0 / 1 / 0
2,749
550
486
1,049
506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Cyilical
Hachiman
3
1 / 2 / 0
3,055
611
760
2,766
398
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
GuerriereGod
Thanatos
6
2 / 1 / 1
3,789
758
2,126
4,206
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
2 / 2 / 1
3,717
743
1,224
3,067
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

2
0 / 0 / 0
2,664
533
71
277
47
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
5
7
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
Hachiman
Cyilical
Hachiman
1
2
0
0.5
W
1
2
2
1
L
Thanatos
GuerriereGod
Thanatos
2
1
1
2.5
W
Fenrir
Kinhossj
Fenrir
0
5
1
0.1
L
2
2
1
1.25
W
Amaterasu
Ohweepingwillow
Amaterasu
1
0
1
1.5
L
0
0
0
0
W
Artemis
ddayunbanme
Artemis
1
0
0
1
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,109
Damage
4,667
12,704
Taken
11,365
3,686
Mitigated
2,759
4,327
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
486
178
0
255
1,049
506
0
700
349
0
3,090
L
Hachiman
Cyilical
Hachiman
760
541
0
346
2,766
398
0
545
2,221
0
4,842
W
1,405
0
0
724
2,729
347
0
0
2,729
10,380
0
L
Thanatos
GuerriereGod
Thanatos
2,126
665
0
3,165
4,206
1,112
0
1,588
2,618
0
13,353
W
Fenrir
Kinhossj
Fenrir
862
445
0
394
3,932
1,319
145
1,080
2,708
0
7,150
L
1,224
566
0
969
3,067
696
90
918
2,149
8,033
0
W
Amaterasu
Ohweepingwillow
Amaterasu
1,000
546
0
1,547
3,229
1,264
0
54
3,175
0
9,965
L
71
0
88
10
277
47
0
0
277
764
0
W
Artemis
ddayunbanme
Artemis
496
207
0
999
1,480
295
784
17
1,463
0
13,429
W
2,346
1,397
0
663
1,334
461
486
0
1,334
15,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,718
Gold Earned
15,974
110
Minions Killed
63
0
Camps Cleared
0
480,842
Distance Traveled
335,388
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
2,749
550
7
1
0
32,803
0
L
Hachiman
3,055
611
11
2
0
75,180
0
W
He Bo
3,759
752
26
5
0
97,602
0
L
Thanatos
3,789
758
29
6
0
109,572
2
W
Fenrir
3,270
654
11
2
0
102,478
0
L
Ra
3,717
743
15
3
0
91,748
1
W
Amaterasu
3,715
743
18
4
0
97,895
0
L
Ares
2,664
533
1
0
0
26,085
0
W
Artemis
3,597
719
28
6
0
85,570
1
W
Vulcan
4,377
875
27
5
0
97,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role