Player Matchup

Chiron
Chiron
Hawkeyexi
Chiron
Level 86
God Stats
2W - 4L
1,446 SR
Queue Stats
112W - 199L
1,336 Elo+
Party 1
Bacchus
Bacchus
Hayabusa_FS
Bacchus
Level 69
God Stats
1W - 7L
1,148 SR
Queue Stats
359W - 549L
1,331 Elo+
Party 1
Ah Puch
Ah Puch
IBePraisin
Ah Puch
Level 62
God Stats
1W - 1L
1,833 SR
Queue Stats
5W - 18L
1,295 Elo+
Party 1
Team Averages
Level 72
1,475 SR
1,321 Elo+

VS

Team Averages
Level 90
1,420 SR
1,453 Elo+
Chaac
Chaac
Dc5 Jord
Chaac
Level 81
God Stats
38W - 43L
1,493 SR
Queue Stats
230W - 237L
1,443 Elo+
Solo
Danzaburou
Danzaburou
FirestormDragon
Danzaburou
Level 108
God Stats
1W - 0L
1,268 SR
Queue Stats
23W - 13L
1,561 Elo+
Solo
Zeus
Zeus
SkeetGod58
Zeus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 63L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hawkeyexi
Chiron
12
3 / 10 / 3
9,411
627
7,820
16,752
6,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Hayabusa_FS
Bacchus
13
3 / 6 / 3
10,317
688
11,049
17,072
14,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
IBePraisin
Ah Puch
12
2 / 8 / 4
9,173
612
12,398
14,261
4,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dc5 Jord
Chaac
17
9 / 2 / 13
11,909
794
18,879
17,429
13,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
FirestormDragon
Danzaburou
14
5 / 4 / 11
10,650
710
7,926
13,801
5,127
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 2 / 10
11,463
764
15,920
10,361
3,545
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
8
Kills
24
24
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dc5 Jord
Chaac
9
2
13
7.75
W
Danzaburou
FirestormDragon
Danzaburou
5
4
11
2.63
L
Chiron
Hawkeyexi
Chiron
3
10
3
0.45
L
Bacchus
Hayabusa_FS
Bacchus
3
6
3
0.75
L
Ah Puch
IBePraisin
Ah Puch
2
8
4
0.5
W
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,267
Damage
42,725
48,085
Taken
41,591
25,507
Mitigated
22,415
5,410
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dc5 Jord
Chaac
18,879
3,729
232
10,897
17,429
13,743
298
11,073
6,356
100
40,049
W
Danzaburou
FirestormDragon
Danzaburou
7,926
3,340
0
3,257
13,801
5,127
1,019
6,990
6,811
0
47,643
L
Chiron
Hawkeyexi
Chiron
7,820
3,407
465
1,959
16,752
6,457
0
5,007
11,116
0
22,000
L
Bacchus
Hayabusa_FS
Bacchus
11,049
1,680
173
2,052
17,072
14,715
0
5,915
10,451
31,385
0
L
Ah Puch
IBePraisin
Ah Puch
12,398
369
214
547
14,261
4,335
0
5,274
8,631
21,348
0
W
15,920
1,460
186
1,783
10,361
3,545
958
6,333
4,028
51,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,901
Gold Earned
34,022
115
Minions Killed
204
1
Camps Cleared
13
749,387
Distance Traveled
831,914
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,909
794
57
4
4
324,435
0
W
Danzaburou
10,650
710
74
5
7
249,539
2
L
Chiron
9,411
627
34
2
1
251,422
0
L
Bacchus
10,317
688
60
4
0
263,534
2
L
Ah Puch
9,173
612
21
1
0
234,431
0
W
Zeus
11,463
764
73
5
2
257,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role