Player Matchup

Ra
Ra
DeahtNote93
Ra
Level 29
God Stats
1W - 1L
1,450 SR
Queue Stats
31W - 36L
1,412 Elo+
Solo
Yemoja
Yemoja
FeelTheKatow
Yemoja
Level 48
God Stats
2W - 1L
1,568 SR
Queue Stats
21W - 16L
1,505 Elo+
Party 1
Chaac
Chaac
ImDirtyDave
Chaac
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 16L
1,409 Elo+
Party 1
Neith
Neith
iNeed2pRealBad
Neith
Level 6
God Stats
3W - 3L
1,574 SR
Queue Stats
10W - 7L
1,416 Elo+
Party 1
Nemesis
Nemesis
thongmasterb
Nemesis
Level 14
God Stats
4W - 0L
1,661 SR
Queue Stats
35W - 26L
1,399 Elo+
Party 1
Team Averages
Level 21
1,551 SR
1,428 Elo+

VS

Team Averages
Level 9
1,488 SR
1,349 Elo+
Neith
Neith
Aublu
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 2
Mulan
Mulan
Bubbafiction
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,350 Elo+
Party 2
Da Ji
Da Ji
RatedRTesIa
Da Ji
Level 8
God Stats
2W - 4L
1,376 SR
Queue Stats
3W - 6L
1,393 Elo+
Solo
Ymir
Ymir
RyxeOnTop
Ymir
Level 25
God Stats
44W - 33L
1,564 SR
Queue Stats
78W - 83L
1,411 Elo+
Solo
Ra
Ra
maorice
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 4
7,485
624
8,618
9,960
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
9
0 / 1 / 12
6,371
531
1,857
4,523
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

12
6 / 0 / 1
7,414
618
6,239
7,521
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
9 / 2 / 1
6,970
581
10,184
5,698
1,569
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
thongmasterb
Nemesis
10
3 / 2 / 3
6,295
525
4,660
7,986
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aublu
Neith
9
1 / 4 / 0
5,640
470
4,131
6,559
1,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 5 / 0
4,529
377
1,920
6,748
1,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
5 / 4 / 1
6,679
557
7,882
9,229
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
7
0 / 4 / 4
5,228
436
3,881
11,317
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 8 / 2
6,112
509
4,497
8,397
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
25
Kills
8
8
Deaths
25
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Aublu
Neith
1
4
0
0.25
L
0
5
0
0
W
7
3
4
3
W
Yemoja
0
1
12
6
W
6
0
1
6.5
L
5
4
1
1.38
L
Ymir
0
4
4
0.5
W
9
2
1
4.75
L
2
8
2
0.38
W
Nemesis
thongmasterb
Nemesis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,558
Damage
22,311
35,688
Taken
42,250
18,442
Mitigated
14,335
16,076
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aublu
Neith
4,131
2,628
0
1,094
6,559
1,651
765
408
5,640
0
26,746
L
1,920
289
0
522
6,748
1,635
0
610
6,095
0
11,522
W
8,618
1,042
338
5,726
9,960
3,390
1,086
3,018
6,780
39,793
0
W
Yemoja
1,857
921
1,329
1,264
4,523
3,577
396
1,661
2,794
6,143
0
W
6,239
1,699
0
2,936
7,521
6,616
265
0
7,521
3,114
30,516
L
7,882
2,772
0
1,768
9,229
2,847
0
2,666
6,230
0
27,473
L
Ymir
3,881
813
0
2,682
11,317
5,709
0
3,540
7,571
12,270
0
W
10,184
5,965
0
1,566
5,698
1,569
314
1,922
3,710
0
35,666
L
4,497
1,293
30
1,373
8,397
2,493
152
3,083
5,108
27,706
0
W
Nemesis
thongmasterb
Nemesis
4,660
2,213
0
2,917
7,986
3,290
374
1,529
6,377
0
35,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,535
Gold Earned
28,188
278
Minions Killed
188
0
Camps Cleared
0
1,140,342
Distance Traveled
1,022,726
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,640
470
50
4
0
211,674
2
L
Mulan
4,529
377
17
1
0
211,820
0
W
Ra
7,485
624
70
6
0
233,383
0
W
Yemoja
6,371
531
12
1
0
186,639
3
W
Chaac
7,414
618
68
6
0
237,500
2
L
Da Ji
6,679
557
50
4
0
206,211
0
L
Ymir
5,228
436
16
1
0
200,959
3
W
Neith
6,970
581
65
5
0
223,818
0
L
Ra
6,112
509
55
5
0
192,062
1
W
Nemesis
6,295
525
63
5
0
259,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role