Player Matchup

Hercules
Hercules
AjTheWeeb
Hercules
Level 156
God Stats
3W - 2L
1,684 SR
Queue Stats
110W - 31L
1,990 Elo+
Party 2
Ne Zha
Ne Zha
HomieKrillVex
Ne Zha
Level 109
God Stats
3W - 0L
1,651 SR
Queue Stats
147W - 46L
1,908 Elo+
Party 2
Merlin
Merlin
Levitatinq
Merlin
Level 30
God Stats
2W - 0L
1,488 SR
Queue Stats
118W - 21L
1,988 Elo+
Party 2
Team Averages
Level 98
1,608 SR
1,962 Elo+

VS

Team Averages
Level 70
1,650 SR
1,490 Elo+
Nox
Nox
IssacFnNewton
Nox
Level 84
God Stats
71W - 74L
1,570 SR
Queue Stats
163W - 195L
1,493 Elo+
Party 1
Chaac
Chaac
Me_Dicen_Snow
Chaac
Level 5
God Stats
1W - 1L
1,745 SR
Queue Stats
2W - 5L
1,529 Elo+
Solo
Skadi
Skadi
chaseme17
Skadi
Level 122
God Stats
34W - 24L
1,634 SR
Queue Stats
399W - 428L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AjTheWeeb
Hercules
13
5 / 0 / 11
8,560
713
8,025
13,153
11,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 0 / 8
9,186
766
12,053
6,007
2,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Merlin
Levitatinq
Merlin
13
4 / 1 / 11
8,814
735
7,759
5,497
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
6,342
529
2,534
7,247
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 0
6,527
544
4,902
14,409
10,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Skadi
chaseme17
Skadi
11
1 / 4 / 0
7,255
605
6,392
9,711
2,456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
16
Kills
1
1
Deaths
16
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
AjTheWeeb
Hercules
5
0
11
10.5
W
7
0
8
11
L
0
5
0
0
W
Merlin
Levitatinq
Merlin
4
1
11
9.5
L
0
7
0
0
L
Skadi
chaseme17
Skadi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,837
Damage
13,828
24,657
Taken
31,367
15,750
Mitigated
14,838
10,417
Healing
2,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AjTheWeeb
Hercules
8,025
1,814
0
5,177
13,153
11,388
96
1,732
10,923
4,292
17,196
W
12,053
2,719
1,322
1,821
6,007
2,376
89
453
5,440
0
43,276
L
2,534
0
0
0
7,247
2,361
0
2,491
4,552
9,460
0
W
Merlin
Levitatinq
Merlin
7,759
790
162
1,935
5,497
1,986
925
972
4,314
32,215
0
L
4,902
440
173
2,510
14,409
10,021
0
2,796
11,359
0
18,274
L
Skadi
chaseme17
Skadi
6,392
1,937
0
230
9,711
2,456
0
2,803
6,559
0
22,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,560
Gold Earned
20,124
165
Minions Killed
98
11
Camps Cleared
1
682,724
Distance Traveled
653,022
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,560
713
32
3
3
226,564
5
W
Ne Zha
9,186
766
55
5
4
245,825
4
L
Nox
6,342
529
21
2
0
196,938
0
W
Merlin
8,814
735
78
7
4
210,335
2
L
Chaac
6,527
544
32
3
0
228,692
4
L
Skadi
7,255
605
45
4
1
227,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role