Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
HIGHTER112
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,430 Elo+
Party 1
Xbalanque
Xbalanque
Kolak89
Xbalanque
Level 25
God Stats
2W - 1L
1,418 SR
Queue Stats
6W - 7L
1,430 Elo+
Party 1
Ra
Ra
Macerux
Ra
Level 15
God Stats
1W - 1L
1,724 SR
Queue Stats
6W - 4L
1,635 Elo+
Party 1
Cerberus
Cerberus
Szarlotka255
Cerberus
Level 5
God Stats
2W - 2L
1,614 SR
Queue Stats
3W - 4L
1,635 Elo+
Party 1
Team Averages
Level 16
1,551 SR
1,526 Elo+

VS

Team Averages
Level 26
1,523 SR
1,547 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
EasternDragon1
Fenrir
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
170W - 111L
1,702 Elo+
Party 2
Cthulhu
Cthulhu
Grimaldur
Cthulhu
Level 29
God Stats
11W - 17L
1,362 SR
Queue Stats
76W - 116L
1,351 Elo+
Solo
Cupid
Cupid
NonChinesePanda
Cupid
Level 16
God Stats
8W - 6L
1,549 SR
Queue Stats
79W - 63L
1,515 Elo+
Solo
Sylvanus
Sylvanus
ToxicTwitterUser
Sylvanus
Level 29
God Stats
13W - 6L
1,706 SR
Queue Stats
104W - 107L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 6 / 0
5,649
514
2,737
7,469
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
HIGHTER112
Jormungandr
7
1 / 7 / 0
4,727
430
2,440
8,126
3,427
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
Kolak89
Xbalanque
9
2 / 4 / 1
5,620
511
5,873
6,455
1,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
5,517
502
2,476
5,048
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Szarlotka255
Cerberus
8
0 / 3 / 3
4,838
440
2,828
6,701
4,066
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 0 / 3
7,511
683
4,846
3,583
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 2 / 6
6,670
606
4,315
7,208
3,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Grimaldur
Cthulhu
9
1 / 2 / 4
5,344
486
2,918
8,364
3,630
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
5 / 1 / 3
6,523
593
6,515
5,905
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
9 / 0 / 7
7,623
693
5,811
7,756
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
24
24
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
6
0
0.33
W
Merlin
 
Merlin
4
0
3
5.5
W
5
2
6
4
W
Cthulhu
Grimaldur
Cthulhu
1
2
4
1.5
L
Jormungandr
HIGHTER112
Jormungandr
1
7
0
0.14
L
Xbalanque
Kolak89
Xbalanque
2
4
1
0.63
L
0
4
0
0
W
5
1
3
6.5
L
Cerberus
Szarlotka255
Cerberus
0
3
3
0.5
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
24,405
33,799
Taken
32,816
12,580
Mitigated
13,393
4,353
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,737
650
0
914
7,469
2,159
0
2,750
4,587
0
25,558
W
Merlin
 
Merlin
4,846
279
0
682
3,583
1,106
0
1,092
2,439
47,275
0
W
4,315
1,753
0
3,177
7,208
3,574
0
993
6,215
0
29,695
W
Cthulhu
Grimaldur
Cthulhu
2,918
442
0
1,106
8,364
3,630
0
1,758
6,606
18,925
0
L
Jormungandr
HIGHTER112
Jormungandr
2,440
1,085
0
341
8,126
3,427
0
3,503
4,501
9,350
0
L
Xbalanque
Kolak89
Xbalanque
5,873
3,622
0
860
6,455
1,548
987
1,216
5,239
0
25,829
L
2,476
228
194
1,134
5,048
1,380
0
2,834
2,132
28,356
0
W
6,515
2,967
603
2,142
5,905
1,572
0
1,111
4,754
0
31,862
L
Cerberus
Szarlotka255
Cerberus
2,828
196
0
910
6,701
4,066
249
2,286
4,377
13,221
0
W
5,811
2,219
1,147
4,557
7,756
3,511
122
2,528
5,058
33,059
10,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,351
Gold Earned
33,671
207
Minions Killed
325
0
Camps Cleared
0
1,031,865
Distance Traveled
1,047,067
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,649
514
45
4
0
220,832
0
W
Merlin
7,511
683
104
9
0
238,795
2
W
Fenrir
6,670
606
49
4
0
217,014
2
W
Cthulhu
5,344
486
28
3
0
197,424
2
L
Jormungandr
4,727
430
17
2
0
174,431
0
L
Xbalanque
5,620
511
45
4
0
196,525
0
L
Ra
5,517
502
72
7
0
226,524
0
W
Cupid
6,523
593
59
5
0
197,393
4
L
Cerberus
4,838
440
28
3
0
213,553
3
W
Sylvanus
7,623
693
85
8
0
196,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role