Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Messΐ
Merlin
Level 129
God Stats
12W - 8L
1,579 SR
Queue Stats
273W - 254L
1,585 Elo+
Solo
Cernunnos
Cernunnos
Nokk12314
Cernunnos
Level 29
God Stats
11W - 22L
1,332 SR
Queue Stats
147W - 169L
1,493 Elo+
Solo
Team Averages
Level 93
1,470 SR
1,526 Elo+

VS

Team Averages
Level 86
1,591 SR
1,497 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DeathBucaro75
Izanami
Level 29
God Stats
2W - 1L
1,614 SR
Queue Stats
3W - 4L
1,380 Elo+
Solo
Mulan
Mulan
ZachThePlant
Mulan
Level 127
God Stats
44W - 25L
1,658 SR
Queue Stats
423W - 340L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
8 / 5 / 5
12,608
664
19,185
25,673
9,986
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Merlin
Messΐ
Merlin
17
6 / 4 / 6
12,742
671
20,952
14,897
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cernunnos
Nokk12314
Cernunnos
14
1 / 9 / 10
11,287
594
13,431
17,301
7,090
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 5 / 10
12,277
646
15,504
17,382
8,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
18
8 / 6 / 10
14,132
744
16,879
19,341
5,326
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

17
6 / 4 / 11
13,280
699
19,924
24,080
24,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
15
Kills
18
18
Deaths
15
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
8
5
5
2.1
W
Baron Samedi
 
Baron Samedi
4
5
10
1.8
W
Izanami
8
6
10
2.17
L
Merlin
Messΐ
Merlin
6
4
6
2.25
L
Cernunnos
Nokk12314
Cernunnos
1
9
10
0.67
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,568
Damage
52,307
57,871
Taken
60,803
21,986
Mitigated
39,137
13,414
Healing
20,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
19,185
10,446
0
9,614
25,673
9,986
0
6,741
18,932
348
37,997
W
Baron Samedi
 
Baron Samedi
15,504
348
2,285
6,450
17,382
8,900
348
8,229
8,622
48,009
0
W
Izanami
16,879
12,960
0
3,374
19,341
5,326
2,316
6,789
12,122
0
60,274
L
Merlin
Messΐ
Merlin
20,952
191
0
1,264
14,897
4,910
570
4,352
10,545
75,104
0
L
Cernunnos
Nokk12314
Cernunnos
13,431
3,702
878
1,658
17,301
7,090
545
6,991
10,310
0
30,192
W
19,924
1,493
0
8,714
24,080
24,911
205
5,256
18,352
4,882
37,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,637
Gold Earned
39,689
208
Minions Killed
215
6
Camps Cleared
8
989,367
Distance Traveled
915,845
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,608
664
35
2
1
380,108
2
W
Baron Samedi
12,277
646
75
4
3
302,642
2
W
Izanami
14,132
744
94
5
2
282,699
2
L
Merlin
12,742
671
138
7
4
325,537
1
L
Cernunnos
11,287
594
35
2
1
283,722
0
W
Mulan
13,280
699
46
2
3
330,504
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role