Player Matchup

Yemoja
Yemoja
Baxter990
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,433 Elo+
Solo
Pele
Pele
Bvnjji
Pele
Level 15
God Stats
1W - 2L
1,123 SR
Queue Stats
10W - 10L
1,583 Elo+
Party 2
Sun Wukong
Sun Wukong
DarkBlizzard724
Sun Wukong
Level 28
God Stats
60W - 41L
1,661 SR
Queue Stats
151W - 156L
1,501 Elo+
Solo
Xbalanque
Xbalanque
Shamlezs
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,473 Elo+
Party 2
Olorun
Olorun
jayywall
Olorun
Level 16
God Stats
2W - 2L
1,423 SR
Queue Stats
6W - 8L
1,506 Elo+
Solo
Team Averages
Level 14
1,442 SR
1,499 Elo+

VS

Team Averages
Level 22
1,671 SR
1,550 Elo+
Agni
Agni
CrippledGangsta
Agni
Level 26
God Stats
8W - 5L
1,390 SR
Queue Stats
77W - 66L
1,498 Elo+
Solo
Bacchus
Bacchus
ElementShots
Bacchus
Level 29
God Stats
14W - 6L
1,916 SR
Queue Stats
233W - 240L
1,590 Elo+
Party 1
Medusa
Medusa
KhcTheThird
Medusa
Level 19
God Stats
2W - 0L
1,716 SR
Queue Stats
57W - 40L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
Kyuuketsukiii
Gilgamesh
Level 28
God Stats
23W - 12L
1,592 SR
Queue Stats
338W - 286L
1,511 Elo+
Solo
Ares
Ares
Xenthur425
Ares
Level 8
God Stats
20W - 17L
1,742 SR
Queue Stats
79W - 75L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Baxter990
Yemoja
8
1 / 2 / 5
5,990
461
1,877
5,883
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
Bvnjji
Pele
8
2 / 8 / 0
5,731
441
1,562
9,608
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
DarkBlizzard724
Sun Wukong
11
5 / 4 / 5
7,231
556
10,168
11,219
4,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Shamlezs
Xbalanque
3
0 / 5 / 0
4,367
336
749
3,734
835
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
jayywall
Olorun
11
3 / 7 / 6
7,451
573
5,839
11,555
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 8
8,753
673
8,366
6,115
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ElementShots
Bacchus
11
3 / 3 / 8
7,343
565
5,145
7,758
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
14
4 / 0 / 0
8,123
625
2,906
5,445
2,145
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Kyuuketsukiii
Gilgamesh
14
9 / 3 / 5
8,587
661
9,909
10,041
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 4 / 4
6,802
523
4,451
8,408
6,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
11
Kills
26
26
Deaths
11
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Baxter990
Yemoja
1
2
5
1.75
L
Pele
Bvnjji
Pele
2
8
0
0.25
W
8
1
8
12
L
Sun Wukong
DarkBlizzard724
Sun Wukong
5
4
5
1.88
W
Bacchus
ElementShots
Bacchus
3
3
8
2.33
W
Medusa
4
0
0
4
W
Gilgamesh
Kyuuketsukiii
Gilgamesh
9
3
5
3.83
L
Xbalanque
Shamlezs
Xbalanque
0
5
0
0
W
2
4
4
1
L
Olorun
jayywall
Olorun
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,195
Damage
30,777
41,999
Taken
37,767
15,390
Mitigated
23,130
6,094
Healing
11,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Baxter990
Yemoja
1,877
946
580
210
5,883
3,604
0
3,787
2,088
10,077
0
L
Pele
Bvnjji
Pele
1,562
420
0
968
9,608
2,914
196
2,525
6,889
0
25,370
W
8,366
661
0
1,882
6,115
1,886
1,364
2,125
3,990
43,139
0
L
Sun Wukong
DarkBlizzard724
Sun Wukong
10,168
3,629
0
854
11,219
4,729
172
4,815
6,272
0
33,208
W
Bacchus
ElementShots
Bacchus
5,145
726
182
2,514
7,758
7,982
553
1,699
6,059
22,702
0
W
Medusa
2,906
1,420
0
3,090
5,445
2,145
2,275
90
5,355
0
59,657
W
Gilgamesh
Kyuuketsukiii
Gilgamesh
9,909
3,351
0
3,210
10,041
4,818
0
2,039
8,002
0
52,525
L
Xbalanque
Shamlezs
Xbalanque
749
441
0
479
3,734
835
0
1,781
1,783
0
4,572
W
4,451
240
0
619
8,408
6,299
647
1,763
6,645
19,091
0
L
Olorun
jayywall
Olorun
5,839
3,097
295
2,708
11,555
3,308
758
4,330
7,005
24,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,770
Gold Earned
39,608
180
Minions Killed
353
0
Camps Cleared
0
999,629
Distance Traveled
1,255,327
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,990
461
21
2
0
208,358
1
L
Pele
5,731
441
40
3
0
234,543
0
W
Agni
8,753
673
76
6
0
266,105
0
L
Sun Wukong
7,231
556
54
4
0
242,210
0
W
Bacchus
7,343
565
28
2
0
269,920
2
W
Medusa
8,123
625
122
9
0
244,633
6
W
Gilgamesh
8,587
661
98
8
0
260,875
2
L
Xbalanque
4,367
336
7
1
0
99,026
1
W
Ares
6,802
523
29
2
0
213,794
0
L
Olorun
7,451
573
58
4
0
215,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role