Player Matchup

Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
TTV-IIIlIlIIlI
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,551 Elo+
Solo
Bellona
Bellona
Vector4c5
Bellona
Level 3
God Stats
5W - 4L
1,685 SR
Queue Stats
6W - 5L
1,709 Elo+
Solo
Zhong Kui
Zhong Kui
gooberImao
Zhong Kui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,546 Elo+
Solo
Agni
Agni
ilovevan69
Agni
Level 8
God Stats
1W - 3L
1,600 SR
Queue Stats
23W - 25L
1,499 Elo+
Solo
Team Averages
Level 10
1,557 SR
1,561 Elo+

VS

Team Averages
Level 18
1,451 SR
1,577 Elo+
Chronos
Chronos
AlbinoPrism9920
Chronos
Level 14
God Stats
17W - 14L
1,539 SR
Queue Stats
362W - 344L
1,644 Elo+
Solo
Anubis
Anubis
Hes_Smurfing_
Anubis
Level 18
God Stats
11W - 13L
1,428 SR
Queue Stats
131W - 117L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Kakashisenpai35
Danzaburou
Level 29
God Stats
4W - 0L
1,288 SR
Queue Stats
68W - 83L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
Sir Ganks
Gilgamesh
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,740 Elo+
Solo
Ymir
Ymir
WolvenWarden
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 0 / 2
6,126
557
4,820
4,872
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 2 / 1
5,383
489
1,493
5,868
1,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Vector4c5
Bellona
1
0 / 1 / 0
3,581
326
114
711
316
Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
gooberImao
Zhong Kui
2
0 / 1 / 1
3,806
346
618
1,175
533
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 3 / 3
6,034
549
4,683
6,081
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,714
610
2,568
5,642
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 1
5,536
503
2,951
4,193
1,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Kakashisenpai35
Danzaburou
8
1 / 1 / 1
5,274
479
2,055
5,027
1,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Sir Ganks
Gilgamesh
13
2 / 0 / 1
6,841
622
2,106
6,251
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 3 / 1
4,858
442
1,317
5,430
2,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
7
7
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
0
2
2
W
4
1
0
4
W
0
2
1
0.25
W
Danzaburou
Kakashisenpai35
Danzaburou
1
1
1
1.5
W
Gilgamesh
Sir Ganks
Gilgamesh
2
0
1
2.5
L
2
2
1
1.25
L
Bellona
Vector4c5
Bellona
0
1
0
0
W
0
3
1
0.17
L
Zhong Kui
gooberImao
Zhong Kui
0
1
1
0.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,728
Damage
10,997
18,707
Taken
26,543
5,440
Mitigated
12,518
5,641
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,820
2,076
0
1,935
4,872
1,271
0
1,174
3,698
0
40,798
W
2,568
866
0
1,420
5,642
3,536
397
1,706
3,936
28,586
3,895
W
2,951
0
0
944
4,193
1,847
706
1,944
2,249
29,078
0
W
Danzaburou
Kakashisenpai35
Danzaburou
2,055
259
0
2,185
5,027
1,171
704
780
4,247
0
19,402
W
Gilgamesh
Sir Ganks
Gilgamesh
2,106
390
0
3,353
6,251
2,975
0
141
6,110
0
45,967
L
1,493
144
127
1,108
5,868
1,689
63
2,589
3,279
13,077
0
L
Bellona
Vector4c5
Bellona
114
114
0
0
711
316
0
371
340
0
1,064
W
1,317
251
115
391
5,430
2,989
805
2,223
3,207
12,324
0
L
Zhong Kui
gooberImao
Zhong Kui
618
382
0
287
1,175
533
0
377
798
2,345
0
L
4,683
472
0
2,184
6,081
1,631
0
2,030
4,051
30,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,930
Gold Earned
29,223
173
Minions Killed
293
0
Camps Cleared
0
647,725
Distance Traveled
1,010,640
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,126
557
87
8
0
200,892
2
W
Chronos
6,714
610
68
6
0
209,995
0
W
Anubis
5,536
503
57
5
0
180,754
3
W
Danzaburou
5,274
479
45
4
0
194,703
1
W
Gilgamesh
6,841
622
89
8
0
242,971
0
L
Ra
5,383
489
23
2
0
186,286
1
L
Bellona
3,581
326
5
0
0
22,981
0
W
Ymir
4,858
442
34
3
0
182,217
0
L
Zhong Kui
3,806
346
5
0
0
30,409
0
L
Agni
6,034
549
53
5
0
207,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role