Player Matchup

Chaac
Chaac
Diamond I
 
Chaac
Diamond I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Smîter
Anhur
Diamond IV
Level 160
God Stats
0W - 2L
1,636 SR
Queue Stats
54W - 33L
2,545 MMR
Solo
Kukulkan
Kukulkan
Masters
Vend0Empanadas
Kukulkan
Masters
Level 101
God Stats
1W - 1L
1,721 SR
Queue Stats
578W - 547L
2,399 MMR
Solo
Terra
Terra
Diamond IV
ZaZaZach
Terra
Diamond IV
Level 148
God Stats
1W - 3L
1,643 SR
Queue Stats
103W - 92L
2,210 MMR
Solo
Sun Wukong
Sun Wukong
Masters
mrspacman
Sun Wukong
Masters
Level 86
God Stats
0W - 3L
1,327 SR
Queue Stats
232W - 167L
2,936 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,565 SR
2,318 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,512 SR
2,294 MMR
Mulan
Mulan
Masters
 
Mulan
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Masters
Jepish
Camazotz
Masters
Level 143
God Stats
6W - 3L
1,294 SR
Queue Stats
33W - 27L
2,955 MMR
Solo
Zhong Kui
Zhong Kui
Masters
RayCharger
Zhong Kui
Masters
Level 158
God Stats
9W - 8L
1,641 SR
Queue Stats
451W - 444L
2,390 MMR
Solo
Ares
Ares
Diamond I
Ultrawidy
Ares
Diamond I
Level 115
God Stats
3W - 1L
1,511 SR
Queue Stats
87W - 68L
2,452 MMR
Solo
Charybdis
Charybdis
Diamond IV
ZakuZz
Charybdis
Diamond IV
Level 160
God Stats
24W - 26L
1,616 SR
Queue Stats
771W - 754L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 1 / 0
3,859
772
1,422
3,904
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Smîter
Anhur
5
0 / 1 / 0
3,103
621
1,843
2,669
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
1
0 / 0 / 0
2,431
486
0
0
0
Terra
ZaZaZach
Terra
5
0 / 1 / 0
3,262
652
625
2,938
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
mrspacman
Sun Wukong
6
1 / 0 / 0
3,607
721
2,542
3,021
958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetTiamatArtioGebUllr

VS

Bans
OdinYemojaChironSobekIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
6
0 / 1 / 0
3,537
707
1,608
3,315
1,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
Jepish
Camazotz
6
1 / 0 / 1
3,501
700
1,204
2,225
464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
RayCharger
Zhong Kui
6
0 / 1 / 1
3,521
704
880
2,775
1,542
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ares
5
1 / 0 / 0
3,409
682
1,202
3,654
647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
ZakuZz
Charybdis
5
0 / 0 / 2
3,195
639
2,110
1,977
310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
2
3
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
0
1
W
Mulan
 
Mulan
0
1
0
0
W
Camazotz
Jepish
Camazotz
1
0
1
1.5
W
Zhong Kui
RayCharger
Zhong Kui
0
1
1
0.5
L
Anhur
Smîter
Anhur
0
1
0
0
W
Ares
1
0
0
1
L
Kukulkan
0
0
0
0
L
Terra
ZaZaZach
Terra
0
1
0
0
W
Charybdis
ZakuZz
Charybdis
0
0
2
1
L
Sun Wukong
mrspacman
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,432
Damage
7,004
12,532
Taken
13,946
4,332
Mitigated
4,725
6,506
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,422
600
0
2,049
3,904
1,560
0
880
3,024
0
18,438
W
Mulan
 
Mulan
1,608
452
0
1,777
3,315
1,762
0
0
3,315
0
14,838
W
Camazotz
Jepish
Camazotz
1,204
507
0
1,839
2,225
464
0
0
2,225
0
16,240
W
Zhong Kui
RayCharger
Zhong Kui
880
59
0
1,375
2,775
1,542
0
0
2,775
16,422
0
L
Anhur
Smîter
Anhur
1,843
1,140
0
1,063
2,669
492
0
537
2,132
0
12,963
W
Ares
1,202
62
407
1,409
3,654
647
0
239
3,415
7,623
0
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Terra
ZaZaZach
Terra
625
111
181
1,466
2,938
1,322
0
665
2,273
5,966
0
W
Charybdis
ZakuZz
Charybdis
2,110
1,038
0
1,253
1,977
310
0
386
1,591
0
14,594
L
Sun Wukong
mrspacman
Sun Wukong
2,542
685
0
1,747
3,021
958
0
0
3,021
0
12,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,262
Gold Earned
17,163
115
Minions Killed
170
0
Camps Cleared
0
393,593
Distance Traveled
477,132
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,859
772
44
9
0
100,463
0
W
Mulan
3,537
707
49
10
0
105,262
2
W
Camazotz
3,501
700
43
9
0
98,948
2
W
Zhong Kui
3,521
704
34
7
0
77,017
1
L
Anhur
3,103
621
34
7
0
84,493
1
W
Ares
3,409
682
12
2
0
105,621
0
L
Kukulkan
2,431
486
0
0
0
843
0
L
Terra
3,262
652
12
2
0
105,146
0
W
Charybdis
3,195
639
32
6
0
90,284
1
L
Sun Wukong
3,607
721
25
5
0
102,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role