Player Matchup

Medusa
Medusa
Funecchi
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,500 Elo+
Party 1
Geb
Geb
SztywnyAloes
Geb
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Party 1
Cerberus
Cerberus
xzabekx
Cerberus
Level 8
God Stats
5W - 2L
1,500 SR
Queue Stats
9W - 4L
1,827 Elo+
Party 1
Team Averages
Level 5
1,500 SR
1,609 Elo+

VS

Team Averages
Level 56
1,523 SR
1,292 Elo+
Sun Wukong
Sun Wukong
D4n0p
Sun Wukong
Level 48
God Stats
21W - 14L
1,586 SR
Queue Stats
56W - 88L
1,254 Elo+
Party 2
Baron Samedi
Baron Samedi
Destroyeron
Baron Samedi
Level 17
God Stats
1W - 3L
1,483 SR
Queue Stats
21W - 42L
1,188 Elo+
Party 2
Serqet
Serqet
Dipol
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Funecchi
Medusa
14
9 / 0 / 4
9,157
832
17,007
6,284
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 11
9,002
818
8,368
11,000
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
xzabekx
Cerberus
12
3 / 0 / 8
8,779
798
2,680
7,950
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D4n0p
Sun Wukong
10
1 / 2 / 1
6,504
591
4,622
12,383
12,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Destroyeron
Baron Samedi
10
0 / 7 / 0
6,149
559
6,372
9,733
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Serqet
Dipol
Serqet
10
1 / 6 / 1
6,758
614
4,704
10,776
3,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
D4n0p
Sun Wukong
1
2
1
0.75
L
Baron Samedi
Destroyeron
Baron Samedi
0
7
0
0
L
Serqet
Dipol
Serqet
1
6
1
0.25
W
Medusa
Funecchi
Medusa
9
0
4
11
W
3
2
11
4.25
W
Cerberus
xzabekx
Cerberus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,055
Damage
15,698
25,234
Taken
32,892
18,616
Mitigated
20,471
9,383
Healing
5,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
D4n0p
Sun Wukong
4,622
1,103
180
1,770
12,383
12,315
0
4,306
8,077
0
13,645
L
Baron Samedi
Destroyeron
Baron Samedi
6,372
1,295
1,564
1,723
9,733
4,326
0
3,840
5,893
20,077
0
L
Serqet
Dipol
Serqet
4,704
1,249
0
208
10,776
3,830
0
3,133
7,643
0
13,727
W
Medusa
Funecchi
Medusa
17,007
7,235
0
2,171
6,284
2,990
1,698
1,084
5,088
0
52,684
W
8,368
1,238
0
4,131
11,000
8,457
191
2,078
8,549
21,255
0
W
Cerberus
xzabekx
Cerberus
2,680
513
0
3,081
7,950
7,169
419
2,986
4,352
12,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,938
Gold Earned
19,411
143
Minions Killed
85
6
Camps Cleared
3
613,393
Distance Traveled
561,422
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,504
591
14
1
0
185,159
1
L
Baron Samedi
6,149
559
36
3
1
160,021
1
L
Serqet
6,758
614
35
3
2
216,242
5
W
Medusa
9,157
832
90
8
4
216,910
4
W
Geb
9,002
818
24
2
1
211,631
2
W
Cerberus
8,779
798
29
3
1
184,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role