Player Matchup

Olorun
Olorun
SJMarquez
Olorun
Level 52
God Stats
6W - 5L
1,351 SR
Queue Stats
248W - 319L
1,316 Elo+
Solo
Ares
Ares
irohdaze
Ares
Level 73
God Stats
8W - 9L
1,632 SR
Queue Stats
138W - 225L
1,296 Elo+
Party 1
Ne Zha
Ne Zha
zukoblaze
Ne Zha
Level 37
God Stats
7W - 10L
1,419 SR
Queue Stats
171W - 279L
1,281 Elo+
Party 1
Team Averages
Level 54
1,467 SR
1,298 Elo+

VS

Team Averages
Level 38
1,406 SR
1,263 Elo+
Tiamat
Tiamat
Gabyurioste
Tiamat
Level 80
God Stats
12W - 21L
1,430 SR
Queue Stats
174W - 313L
1,288 Elo+
Solo
Neith
Neith
MaltLiquor__
Neith
Level 27
God Stats
23W - 26L
1,571 SR
Queue Stats
44W - 63L
1,407 Elo+
Party 2
Ymir
Ymir
SausageLinker
Ymir
Level 7
God Stats
0W - 2L
1,217 SR
Queue Stats
0W - 5L
1,095 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
SJMarquez
Olorun
14
6 / 1 / 7
9,224
769
8,722
7,941
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
12
7 / 0 / 7
9,424
785
6,933
10,104
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
zukoblaze
Ne Zha
13
2 / 1 / 13
8,553
713
8,641
8,911
3,044
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
1 / 8 / 1
6,845
570
6,644
9,259
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 2
6,928
577
7,274
8,929
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 1
7,966
664
2,540
10,800
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
2
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
8
1
0.19
L
0
5
2
0.2
W
Olorun
SJMarquez
Olorun
6
1
7
9.5
L
1
2
1
0.75
W
Ares
7
0
7
10.5
W
Ne Zha
zukoblaze
Ne Zha
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,296
Damage
16,458
26,956
Taken
28,988
15,884
Mitigated
12,499
7,656
Healing
4,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,644
513
0
1,502
9,259
3,602
0
5,208
4,051
16,513
0
L
7,274
2,377
528
1,396
8,929
3,165
240
4,929
4,000
0
27,829
W
Olorun
SJMarquez
Olorun
8,722
4,300
66
3,010
7,941
2,942
1,110
3,176
4,448
41,362
0
L
2,540
627
0
1,031
10,800
5,732
0
5,872
4,928
9,982
0
W
Ares
6,933
0
0
1,102
10,104
9,898
198
2,264
7,549
13,532
0
W
Ne Zha
zukoblaze
Ne Zha
8,641
1,476
589
2,889
8,911
3,044
405
3,352
5,256
0
31,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
21,739
145
Minions Killed
95
8
Camps Cleared
2
664,922
Distance Traveled
541,340
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,845
570
29
2
1
176,633
2
L
Neith
6,928
577
47
4
1
180,240
0
W
Olorun
9,224
769
87
7
4
204,123
1
L
Ymir
7,966
664
19
2
0
184,467
0
W
Ares
9,424
785
13
1
1
231,757
0
W
Ne Zha
8,553
713
45
4
3
229,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role