Player Matchup

Cthulhu
Cthulhu
FlaxrXIII
Cthulhu
Level 7
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 2L
1,140 Elo+
Party 2
Neith
Neith
QuasarQube
Neith
Level 4
God Stats
1W - 0L
1,471 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
smiiisss
Discordia
Level 138
God Stats
2W - 1L
1,597 SR
Queue Stats
180W - 276L
1,381 Elo+
Solo
Team Averages
Level 50
1,449 SR
1,340 Elo+

VS

Team Averages
Level 54
1,375 SR
1,275 Elo+
Sol
Sol
Stonerboymikey
Sol
Level 4
God Stats
0W - 5L
1,313 SR
Queue Stats
11W - 25L
1,117 Elo+
Party 1
Cthulhu
Cthulhu
Xidraxus
Cthulhu
Level 49
God Stats
34W - 41L
1,472 SR
Queue Stats
89W - 156L
1,340 Elo+
Solo
Fenrir
Fenrir
iSimpForTacos
Fenrir
Level 110
God Stats
0W - 1L
1,341 SR
Queue Stats
13W - 17L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlaxrXIII
Cthulhu
14
1 / 6 / 11
10,866
679
5,737
19,081
16,290
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
15
7 / 11 / 3
11,834
740
14,092
17,156
6,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Discordia
smiiisss
Discordia
16
5 / 1 / 6
11,261
704
11,842
8,511
3,083
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 6
11,169
698
9,421
11,357
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Xidraxus
Cthulhu
15
2 / 2 / 14
11,472
717
12,034
16,526
8,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
8 / 6 / 7
11,218
701
13,587
14,734
5,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
13
Kills
16
18
Deaths
13
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FlaxrXIII
Cthulhu
1
6
11
1.08
W
Neith
7
11
3
0.77
L
6
5
6
1.8
L
Cthulhu
Xidraxus
Cthulhu
2
2
14
4.5
L
8
6
7
1.92
W
Discordia
smiiisss
Discordia
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,671
Damage
35,042
44,748
Taken
42,617
26,314
Mitigated
17,662
6,898
Healing
7,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FlaxrXIII
Cthulhu
5,737
1,752
0
837
19,081
16,290
224
6,958
12,123
17,945
0
W
Neith
14,092
7,523
48
4,079
17,156
6,941
2,377
10,000
7,156
0
34,646
L
9,421
4,237
0
731
11,357
3,298
476
4,627
6,730
17,998
2,954
L
Cthulhu
Xidraxus
Cthulhu
12,034
551
144
5,116
16,526
8,663
0
5,734
10,792
42,410
0
L
13,587
1,860
0
1,167
14,734
5,701
264
8,162
6,572
0
39,151
W
Discordia
smiiisss
Discordia
11,842
973
0
1,934
8,511
3,083
516
3,054
5,457
56,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,961
Gold Earned
33,859
164
Minions Killed
179
6
Camps Cleared
8
857,060
Distance Traveled
829,528
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,866
679
27
2
1
293,576
0
W
Neith
11,834
740
47
3
1
263,537
0
L
Sol
11,169
698
44
3
0
243,803
0
L
Cthulhu
11,472
717
77
5
0
287,584
3
L
Fenrir
11,218
701
58
4
8
298,141
1
W
Discordia
11,261
704
90
6
4
299,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role