Player Matchup

Eset
Eset
Gold II
 
Eset
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Silver II
Batidodemamey13
Chiron
Silver II
Level 128
God Stats
23W - 33L
1,497 SR
Queue Stats
856W - 977L
1,072 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,499 SR
1,357 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,486 SR
1,419 MMR
Sol
Sol
Platinum V
DaBomb_6131
Sol
Platinum V
Level 127
God Stats
0W - 3L
1,451 SR
Queue Stats
87W - 91L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
JCBoysII
Kuzenbo
Bronze III
Level 127
God Stats
4W - 7L
1,354 SR
Queue Stats
7W - 14L
1,411 MMR
Solo
Neith
Neith
Silver III
Stiffy2Real
Neith
Silver III
Level 69
God Stats
1W - 5L
1,654 SR
Queue Stats
13W - 23L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
5 / 0 / 6
7,984
798
9,685
6,246
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
11
4 / 2 / 8
7,697
770
4,462
10,240
8,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 4
8,231
823
6,672
7,364
2,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GilgameshGebOdinArtioAthena

VS

Bans
ThothMedusaFenrirArtemisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,836
684
7,285
8,479
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
JCBoysII
Kuzenbo
7
0 / 3 / 1
5,854
585
2,902
8,314
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 6 / 0
6,623
662
3,760
8,380
2,616
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
3
3
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
0
6
8
W
Cthulhu
 
Cthulhu
4
2
8
4
W
5
1
4
7
L
1
5
2
0.4
L
Kuzenbo
JCBoysII
Kuzenbo
0
3
1
0.17
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,819
Damage
13,947
23,850
Taken
25,173
14,011
Mitigated
10,979
8,463
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
9,685
659
237
3,050
6,246
2,667
1,096
2,820
3,426
25,831
0
W
Cthulhu
 
Cthulhu
4,462
489
0
2,009
10,240
8,650
76
3,398
6,842
12,402
0
W
6,672
2,342
584
2,583
7,364
2,694
1,058
3,561
3,803
0
34,947
L
7,285
1,807
0
1,692
8,479
3,044
0
5,221
3,038
21,851
2,033
L
Kuzenbo
JCBoysII
Kuzenbo
2,902
1,161
0
1,172
8,314
5,319
0
3,165
4,927
5,982
0
L
3,760
1,668
102
625
8,380
2,616
0
5,113
2,901
0
13,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,912
Gold Earned
19,313
132
Minions Killed
69
7
Camps Cleared
1
585,188
Distance Traveled
432,169
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,984
798
41
4
1
193,978
3
W
Cthulhu
7,697
770
20
2
2
201,904
2
W
Chiron
8,231
823
71
7
4
189,306
2
L
Sol
6,836
684
34
3
1
161,599
1
L
Kuzenbo
5,854
585
5
1
0
114,636
1
L
Neith
6,623
662
30
3
0
155,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role